The gift appears to be a large backpack. One can put any object inside and loudly declares, while holding the backpack, "If only I had [food item]". Be sure that there are no other items in the backpack, because they will be consumed.
(Note that one cannot request a whole dish; for example, they can order plain macaroni, but not mac and cheese).
Open the backpack after five minutes to reveal the requested food item, whose output weight matches that of the input. The taste of the food will depend on the value of the object. Make sure it's exactly 5 minutes. Who knows what'll happen if it isn't.
Black goo will always seep out from the bottom of the backpack when in use.
On the backpack:
It's easy enough to mistake for any backpack at all, and Delphyrion has not put a label on it. They have lost quite a few beakers and pens to it whenever they mused about their next experiment, as they often reach epiphanies by saying, "If only I had [food item]". Perhaps that's why the artifact works this way.
On food quality:
For some reason the output quality directly ties to the price of food in Orlando. So, put a 5-cent pencil in the backpack, and you'll get a 5-cent quality potato fry*.
Also, yeah, make sure it's 5 minutes exactly. This is a theoretical number; no one has tried to test its limits, hence its reference to Schrodinger.
(On a critical fail, one fails to retrieve the food in time and it is either underdeveloped or spoiled.)
*Food will vanish from your stomach after 2 hours.
On the black goo:
Delphyrion themself isn't sure what it is, nor do they ever remember to analyze it. It doesn't seem to leave any residue on the backpack itself, though it stains quite horribly on porous material including skin. With enough washes it should go away.
If consumed, call the Poison Control Center and pray.
(Also pray that you are not Dephyrion, the chemist who has had 0 interaction with any religion at all, and therefore still thinks priests can get pregnant.)
On Madness:
One gets uncontrollably angry at the sight or mention of any food that did not come out of the backpack. It feels as if one is running a state-of-the-art restaurant, yet people line up for the nearby McDonald's instead. Delphyrion feels this way towards content farms like 1-minute arts.
Use up this backpack (unless you succeed on 1d10, Difficulty 7) and spend 1 minute. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you think the backpack has created the intended food item. In fact, it appears and smells more delightful than it should, to the point that you are urged to eat it right away no matter what. You will develop Vertigo upon eating the food as it turns out to be incredibly poisonous. Roll 7 dice Difficulty 6, dice penalties do not apply.
Choose a specific type of Food which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Intellect + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
You may end this Effect prematurely as a Free Action.
"Man I really wish driving was more fun."
"Done." *A bottle of whiskey appears and magically floats into your hand.
This Effect activates whenever you witness someone whom you personally owe a favor wish for something. It does not require an Action or Exertion. “Your target should be intuitively based on the triggering event. This Effect cannot be used unless you have not explained how this power works. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you fulfill the wish, but REALLY misconstrued the meaning and accidentally granted a genie wish.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Charisma + Occult to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
You may end this Effect prematurely as a Free Action.
Possession of this Power grants the following Trauma at all times: Too Bodacious - You should probably tone it down a little. (Delusions of Grandeur).
Performing several complicated gestures, the Stormcaller draws moisture from everywhere around them and coalesces it into the desired shape, the flash-freezes it. They are left with a slightly dripping object made purely of ice that will last until it melts.
Exert your Mind and spend 1 minute.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Dexterity + Thievery to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
ASDF
Exert your Mind (unless you win a coin flip) and spend 1 minute.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Brawn + Alertness to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Possession of this Power grants the following Battle Scar: ASDF.
Possession of this Power grants the following Trauma at all times: ASDF and ASDF.
As i grab into the bag a bright light begins to shine as my hand disipers into this wired portal. i then pull out what ever itom i need.
Exert your Mind and spend 1 minute.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Intellect + Crafts to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Exert your Mind and spend 1 minute.
Choose a specific type of Water which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Brawn + Athletics to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
You may produce Fresh water with this Effect without Exerting your Mind or making a roll. The amount produced is double your normal maximum volume.
The survivalist is an expert at wildlife survival in any natural environment. Even in the harshest climates, they have the capacity to find food, water, and shelter.
Exert your Mind (unless you win a coin flip) and spend 15 minutes. This Effect cannot be used unless you are in a wilderness environment.
Choose a specific type of food, water, or survival supply which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Perception + Survival to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
The magician reaches into their hat and focuses. Inside, light wells and flows like a viscous liquid. Then, they withdraws the item of their choosing.
Exert your Mind and spend 1 minute. You must actively and obviously use a top hat to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Perception + Occult to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.