Cahara investigates the area , stopping once in a while as if , she was listening to some one talking to her.
People standing right next to Cahara will hear quiet whispers but won’t be able to understand what is being said to Cahara.
Raise the hair on your neck. Tune in to the city.
Cool for: City Lovers, The Wisest of the Street Wise, The Genuinely Supra-Natural
Shivers come when the temperature drops and you become more keenly aware of your surroundings. It enables you to hear the city itself, to truly belong to the streets. It is a supra-natural ability; old wrongs play out in present time, scenes across the city happen in front of you. But who is speaking to you?
At high levels, Shivers may make you seem mad to the outside world – as you listen to the city, you don’t listen to others. Your superiors may begin to worry. With a low Shivers, though you will seldom hear the city speaking to you – and if you cannot hear it, how can you ever save it?
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
Aug. 23, 2024, 6:53 p.m. - Revision Cost: 1. Added Enhancement: Census, Removed Enhancement: Traffic
Fred's proficiency and connection to the Butchers Blade cleaver has enabled him to see the traces that those who came to the area before him have left in their wake, those who have merely traveled through the area leave ghostly footprints in the area while those who have died leave a much bigger trace in the area as large parts of their souls are left in the wake of their death
Spend a minute. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Dexterity + Occult at Difficulty 6.
You learn the following information about the area:
This Gift's Cost is capped at 2 and cannot be increased further.
You cannot investigate the same area more than once per day.
Aira skims through her phone, using her enhanced intellectual abilities to see through certain aspects of reality in her radius of influence, allowing her to reap the knowledge of the land and of the things living on it. Though... Taking in that much information may sometimes short circuit her mind
Spend a minute. Investigate an area with a radius of up to 500 feet You must actively and obviously use Smartphone to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn the following information about the area:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Possession of this Power grants the following Trauma at all times: Technomania - You are hyper-fixated and obsessed with coding and game design. Whenever you encounter an object or creature of surprising coding or going against the game's design principles you must roll Self Control to not majorly pursue, probe, or otherwise qualitatively document the specimen. In life-threatening situations against creatures or objects of an obvious game-breaking manner, you instead "freeze" or become entranced in experimentative thought for at least a Round.
You cannot investigate the same area more than once per day.
While investigating the area Johnny will start saying compliments into the ear part of the amulet.
The deity the ear is connected to will hear these.
Dependent on how much it likes these, it will in return reveal information. Johnny puts his ear next to the mouth part to hear it.
“This deity is a vain being. It seems to like me, which is why it helps me but it really seems to be a rather vain creature. Is it even a deity, it might be a demon. If this is god I must be his favourite.
I don’t want to know what happens to me, the day that I stop entertaining it.”
Spend a half hour. Investigate an area with a radius of up to 500 feet At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn the following information about the area:
This Gift's Cost is capped at 2 and cannot be increased further.
You cannot investigate the same area more than once per day.
l need approval
Spend 2 Actions to activate. Investigate an area with a radius of up to 100 feet This Effect cannot be used unless Astrology hat. You must actively and obviously use Hat to activate this Effect. At the end of your investigation, roll Perception + Occult at Difficulty 6.
You learn the following information about the area:
This Gift's level is capped at 2 Gifts and cannot be increased further.
Dimitry senses that of the land surrounding him, knowing what is to come.
He finds his naturally mind appealing opal necklace laced around his neck to be glowing somewhat, and he channels this necklace and is able to see around the lands near him and figure out traps and otherwise peoples of the land.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 1 mile You must actively and obviously use Opal Necklace, Dimitry hands his to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn the following information about the area:
You may only use this Effect once per day.
You cannot investigate the same area more than once per day.
The detective pulls out their magnifying glass and investigates the area, learning details about any nearby structures and picking up details on what sorts of beings have passed through and when.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a magnifying glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The beastmaster puts their nose to the ground and sniffs about the area. Their feral nostrils tell them what sorts of creatures live in the area, and who lays claim to each region.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet Can only be activated while you are in the wilderness. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.