He is blessed by the gods of navigation and exploration, as such he is forced to carry a large rucksack with a patch that has "Atlas" on it, unable to be removed by any means.
You gain the following benefits at all times.
You are permanently and visibly transformed: Wayfinder (A man with a backpack that can't be removed). You are considered to be a Sapient, Living being when targeted..
While in Forests or Deserts, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
Possession of this Power grants the following Trauma at all times: Animal Lover.
And within the fog of Gunsmoke, a figure can be seen. Shot to shit, starved to the bone, spewing ash and smoke. The Colonel. A figure of war. A soldier made of chaos. Holding an ethereal rifle that shoots embers shrouded in destructive mist that corrodes everything it touches.
You gain the following benefits as long as you are in the Fog Of War (amorphous).
You are permanently and visibly transformed: a ghastly vissage of a soldier shrouded in brimstone. You are considered to be a Sapient, Non-Living being when targeted..
While in atmosphereric (strong winds and vaccums no longer affect you), heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
Your Injuries no longer degrade with time.
You may make a +2 Weapon Damage Cinder Spewer (Rifle, Dex + Firearms) attack without additional equipment.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
Hank's lycanthropy becomes more invasive and agressive, leaving his form akin to a bipedal, anthropomorphic wolf, even after the full moon. His appearance is now that of a 7'2 humanoid wolf, with a full coat of black and white fur and a wolf's face and muzzle, tail and ears included.
His legs are now digitigrade, and his hands bigger in size. All these features make his lycanthropic nature extremely obvious, and his appearance specially intimidating during the night, when his red eyes show a slight glow.
You gain the following benefits at all times.
You are permanently and visibly transformed: anthropomorphic wolf. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Perception is increased by 1.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You gain the following benefits at all times.
You are permanently and visibly transformed: Skeleton. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 3, your Dexterity is increased by 3, your Perception is increased by 3, your Charisma is increased by 3, and your Intellect is increased by 3.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
Your body is adapted to Restraining. You receive +3 dice on non-attack rolls related to Restraining.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by electricity is increased by 2.
A copper-coloured, metallic humanoid robot, with a face made of an opaque hemisphere of a blue, glasslike substance. The head is slightly covered by a wizard's hood, and many worn panels emulate the bottom of a robe.
You gain the following benefits at all times.
You are permanently and visibly transformed: a robot. You are considered to be a Sapient, Non-Living Computer when targeted. Your Charisma is increased by 1 and your Intellect is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
Possession of this Power grants the following Trauma at all times: You must roll Self-Control to enter any source of water.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.