Description
The Demonologist performs an Arcane Ritual to summon an Imp and bind it to the mortal plane. It takes the form of a small, red-skinned humanoid creature with wings and short, stubby horns, and possesses the ability to hurl bolts of fire short distances.
Uses Demonology
System
Exert your Mind, and roll Intellect + Occult ( dice) Difficulty 7 as a Committed Action. If you succeed, you summon a single minion. You may have [[maximum-minions]] active at a time. The minion lasts for an hour, has dog-level intelligence, and cannot communicate back to you.
Minions have the following stats. You have 6 times 2 points to distribute between the following:
Health levels, Movement dice, Attack dice, and alertness all of which have a maximum of 6.
Health: 1
Movement/dodge: 6
Attack (difficulty 6): 2
Alertness: 3
Their attack does (successes to hit + 1) damage.
Enhancements
-
Faithful
(Summoned minions last indefinitely.)
-
Report!
(Your minions may communicate back to you. They do not gain intelligence beyond this.)
-
Fliers
(Minions can fly at normal movement speed.)
-
Mobile Auto-Turret
(Minions have a 50 foot Attack range.)
Drawbacks
-
Mage
(Activating this Effect requires two consecutive Actions of Concentration. It involves intricate use of the body and voice. If interrupted during activation, the Effect fails. It is obvious you are preparing to activate an Effect during casting.)
-
Activation Ritual - A ritual Circle must be drawn and offered a drop of the casters blood while a chant is used to bind the summoned demon
-
Focus
(Using this Effect requires a specific kind of item.)
-
Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
-
Long Cast
(This Effect takes one minute to activate.)
Parameters
Minion Stat Power:
1 ( 6 )
Maximum Active Minions:
0 ( 1 )
Edit History
You are viewing an old version of this Gift.