You channel Life energy through yourself and your spear begins to glow green, your skin parts as myriad sprouts grow from your flesh. Guide the growth of plants.
Exert your Mind (unless you are Sculpting) and spend an Action. Select a Location within arm's reach. You must actively and obviously use a spear to activate this Effect. You must be in an area abundant with natural earth and/or raw minerals.
Select one of the following alterations to create out of plants originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts indefinitely but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 6 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
You may sculpt your walls, domes, or tunnels as you create them, without any additional activation time or cost.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see plants sprout from your flesh, small trails of blood form as they breach the skin.
Haze Pulls out a paper detailing the dimensions that he wants the constructed barrier to take, he then dictates those terms then causing the desired structure to form.
Exert your Mind and spend one minute. Select a Location within arm's reach. You must be in an area abundant with man-made structures and materials.
Select one of the following alterations to create out of stage craft materials originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts indefinitely but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 6 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
Sean couldn't afford to cure his cancer financially, so he took it upon himself to change his body to continue living. He isn't Human anymore, but he will continue to fight for them.
You gain the following benefits at all times.
You are permanently and visibly transformed: Steampunked Sean. You are considered to be a Sapient, Non-Living being when targeted..
Your body is adapted to Crafting. You receive +3 dice on non-attack rolls related to Crafting.
Your Injuries no longer degrade with time.
Possession of this Power grants the following Trauma at all times: must roll a Self-Control Roll not to take revenge on anyone that calls out his inhumanity..
Sergeres held his creation forward and the manuscript flipped open. The pages slowly turning, revealing a soft light within. His power was that of the author. But this power was even more sacred. As it's caretaker, the manuscript was his charge. Just like a Librarian, it was his duty to protect it. In turn, it would protect him.
Exert your Mind (unless you win a coin flip) and spend one minute. Select a Location within arm's reach. You must be in an area abundant with The Firmament.
Select one of the following alterations to create out of Paper originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts indefinitely but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 3 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
You may sculpt your walls, domes, or tunnels as you create them, without any additional activation time or cost.
What better friend than one that hurts and tangles your enemies?
Exert your Mind (unless you win a coin flip) and spend an Action. Select a Location within 50 feet. You must actively and obviously use trees and foliage to activate this Effect.
Select one of the following alterations to create out of trees and foliage originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts three hours but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 6 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
You may sculpt your walls, domes, or tunnels as you create them, without any additional activation time or cost.
You may choose to make your modifications dangerous. If you do, anyone who tries to climb or move across your alterations takes 2 Damage each time they do so. Such alterations are obviously dangerous.
Sometimes, when in favor of the road lady, she will give you a favor in your time of need, offering a literal hand.
Exert your Mind (unless you win a coin flip) and spend an Action. Select a Location within 50 feet. This Effect cannot be used unless must verbally pray to the Road Spirits.. You must be in an area abundant with roads. Make a Trauma roll when you activate this Effect.
Select one of the following alterations to create out of pavement originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts three hours but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 3 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
The spy can twist the urban environment to their whims, erecting fences, walls, and barriers as needed. They whistle and gesture to where the wall should be, and the surrounding materials fly into place.
Exert your Mind and spend an Action. Select a Location within 50 feet. You must be in an area abundant with man-made structures and materials.
Select one of the following alterations to create out of standard building materials originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts one minute but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 6 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.