!
Spend an Action. When activated, if this Effect is active from a previous activation, the previous Effect ends.
You create a hemispherical dome of Nexus of wrapping mud tendrils originating at your Location, with a radius of 200 feet. and lasting for 5 minutes. You are fully immune to the effects of your zone. The area inside your zone is affected in the following ways:
You may end this Effect prematurely as a Free Action.
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Muddied Up. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Mud is Life and The World Shall Know Mud. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
"From the sea's embrace, with gentle grace, take the puffer's form, in this place. Arise!"
Clara holds her wand and blows a bubble out from it, the bubble lands and turns into a pufferfish! These little friend will always stary alert and watch out for bad guys!!!
The pufferfish doesn't walk - it bounces <3
Exert your Mind and spend two Actions performing the following ritual: Magical summoning! Help me, little fish friends!. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single pufferfish friend!! at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 1 minion active at a time.
You may only use this Effect once per day.
Thomas opens the bag and smoke starts pouring out and covering a large area.
Expend a point of Battery and spend an Action.
You create a hemispherical dome of smoke/fog originating at your Location, with a radius of 60 feet. and lasting for 5 minutes. You are fully immune to the effects of your zone. The area inside your zone is affected in the following ways:
Sebastian splashes out a waterskin, before he coils up around himself, before expanding rapidly, sending out a wave of dark wave of water all around him, releasing a burst of fae magic and making the area around him become a mimicry of the deepest part of the sea.
the area is as dark as the deep sea, and light has equal difficulty passing through it as it does in the actual deep, those within who are not built to handle the crushing pressure of the deep sea slowly get compressed by the sheer weight of the water around them.
Sebastian, of course, being adapted to this environment, finds it rather comfortable.
Exert your Mind (unless you win a coin flip) and spend an Action. You must use up water skin in order to activate this Effect.
You create a hemispherical dome of Deep Sea originating at your Location, with a radius of 60 feet. and lasting for 5 minutes. The area inside your zone is affected in the following ways:
Iryna focuses her immense draw of energy, her ability to consume the heat and light of a flame magnified and channeled into a single spot. An infinitely small point of Absolute Zero. In that instant, everything implodes, and heat begins to funnel into that single spot, creating a swirling twisting storm of ice, begging to restore equilibrium. But it will last for hours on end, flinging snow, ice, and death out of its chilling vortex only when it is made even.
Exert your Mind and spend an Action.
You create a hemispherical dome of blizard originating at your Location, with a radius of 60 feet. and lasting for 2 hours. The area inside your zone is affected in any number of the following ways:
Exert your Mind and spend an Action. Select a Location within 60 feet of you. Choose a 3-D shape that will define the borders of your Effect. This Effect cannot be used unless there are electronics in the area, The place is lit up, and the place isnt lit up by the sun.
You create a zone of Electrical Shut down in the chosen shape, originating at the chosen Location, with a radius of 60 feet. and lasting for 5 minutes. The area inside your zone is affected in the following ways:
Any time someone leaves your zone, they remain affected by your Zone Effects for an additional 3 Rounds as if they were still within the zone.