The limbs dismember and crack, extending outwards with a bloody mess. He has the curse of the Wendigo after all.
You gain the following benefits at all times.
You are permanently and visibly transformed: the Soul of a Wendigo. You are considered to be a Sapient, Living being when targeted..
Your body is adapted to Hiding. You receive +3 dice on non-attack rolls related to Hiding.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
While in Taigas (Cold Forests), heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
Your appendages can reach an additional 30 feet.
Possession of this Power grants the following Battle Scar: Disfigured.
The Severity of any Injury caused by Silver is increased by 2.
Nanomachine embedded tattoo that looks like circuits and starts at base of pols head and goes down his spine and along his arms and torso. When in active use it begins to glow brightly.
You gain the following benefits as long as you have your Nanomachine tattoo.
Your Intellect rating is increased by 2. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Despite the trauma to his body, Harold appears to have fallen into a coma. After a hour, he returns, the "killing" blow seemingly healed.
I awoke in a Victorian garden. Two mercury teacups sit on a table. The air smells like asbestos and something bitter. Sulphur? Across the table from me sits a skeleton, its eyes drilling holes into my soul. I know what it has come to tell me, even before wordless emotions tumble from its lipless mouth.
"Your time has come. Ashes to ashes, dust to dust"
I choke back my fear, then trembling, speak.
"Another few years, I beg of you. Am I not your most devoted servant? Have I not feared and revered you at every moment? How many have I sent into your arms?"
The skeleton sits emotionless, its jaw moving, speaking soundlessly.
"I have given you so many chances, Harold. But I must admit a sense of curiosity. Do you plan to evade me forever"
"Until death do we meet," I retort, half joking.
But it is already over. I am waking. Emotions begin to return to my body. Neurons fire randomly, an intricate web creating a tapestry of sparks. And so I return.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life.
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
"...I have had a vision, my friends. A vision in which I must battle the world for you, my flock! A vision in which I endure great and terrible injuries to save those I have sworn to protect! You may not see its power, but look into my eyes and know that it is there! My courage, my strength! My love! For you... For all!..."
It's Grit.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is divided in half.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
Your tough scales and even tougher shell provides you with ample defense. In a pinch you can also withdraw into your shell to provide additional protection.
You gain the following benefits at all times.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Iryna has spent time in a dimension made of sound and resonance, really tapping into what it means to adjust between different forms of energy, like the jacket of the clockwork man, connecting it to one of her batteries and filling it with enough energy to make it new. The realm was… difficult to say the least, and her teammates even more so, but it gave her time to learn and listen. Feel for how the world works beyond her sight.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects:
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1). The target's Armor is fully effective against this Damage.
You also gain the following effects:
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects: