Crafted from a rare silver osmium alloy, blending bold, angular lines with soft, flowing curves in a design that balances masculine and feminine elements. Tiny etchings of ancient Asian symbols subtly shift along the inner band, like shadows in the corner of your eye. The bracelet feels unnervingly cool to the touch, exuding a faint, otherworldly shimmer that hints at a connection to forgotten spirits and whispered ghost stories from generations past.
This Artifact produces ephemeral projectiles that can be used as a throwing knife. It is roughly the same size as a throwing knife but can be collapsed into elegant osmium silver bracelet and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +0 Weapon Damage.
You also gain the following effects:
When reaching into the bag, the user can pull out a large number of black and ethereal-looking throwing knives.
This Artifact produces ephemeral projectiles that can be used as a throwing knife.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
The user "throws" the weapon, and instead of releasing it, a red blot flies forth and strikes the target. It melts whatever it touches and if it comes into contact with human blood, it will mix in at decay the flesh.
This Artifact produces ephemeral projectiles that can be used as a throwing knife.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Vengeful. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
He throws it across the room, being an excellent throw cutting into whatever it cuts into when he uses this the designs glow green
This Artifact produces ephemeral projectiles that can be used as a shuriken.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: disfigured. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
You also gain the following effects:
A golden ring covered in runes, imbued with the spirit of Odin himself, which upon command will yield a great spear.
This spear has a golden glow to it, almost as if it is Gungnir itself, it has a sharp point and two curved prongs on either side. Laced with an intricate nordic design.
Rings are something that Henry has never tempered in, but this time is different. He received a package at home with plans for a mighty ring. The return address? Valhalla.
So he got to work, followed the plans and as he did the metal started to glow, not with the heat, but the spirit of Odin himself
This Artifact produces ephemeral projectiles that can be used as a javelin. It is roughly the same size as a javelin and just as difficult to conceal.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
A stiff black jacket, with a hefty set of pockets. When the user pulls the jacket to the side they reveal a radiant portal which when reached into allows them to produce a simple spear bathed in a divine hue.
This Artifact produces ephemeral projectiles that can be used as a javelin. It is roughly the same size as a javelin and just as difficult to conceal.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects: