Never underestimate the power of influencing the human spirit. - Anonymous Navajo Shaman
A 1 Gift Emotion Control Power used by Reed Thornwood, created by BetaCakes.
The caster influences the state of mind of the target by influencing the animal spirit of the individual.
The user must be in contact with a focus consisting of a soft animal material.
Spend an Action, Exert your Mind, and choose an emotion and a target within 30 feet. The target rolls Mind difficulty 7. Any defense roll with fewer than three successes causes a partial emotional shift but demands no unusual action. Failure forces the target to do something they otherwise wouldn't have done, inspired by the chosen emotion. The action they take will be in keeping with their character and the way they tend to deal with strong emotions. The emotion shift lasts 1 minute, and during that time, they are very unlikely to change their mind about their action.
Combat ends the effect, even if the target started it. If attempting to calm during combat, effect ends if target is attacked.
Example emotions (and example potential actions):
Anger (attacking, losing temper)
Pity (adopting a puppy, stopping an attack, killing you painlessly)
Happiness (stopping a despair-driven action)
Jealousy (stealing a gem, buying something)
Anxiety (run, attack brutally)
Sadness (find solitude, openly cry)
Calm (can only take defensive action)