DiS ArMEd "This fight will be anarchy."

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You possess an augmented or inhuman body.
Used by Ambrose R. Savage, Created by clouds.
(Your specific augmentation must be physically visible in some way, but it does not need to make you appear outwardly monstrous or socially unacceptable. )

With a primal scream or a silent, gritted determination, they reach down and, with tremendous force and pain, tear their own arm from its socket. The sound is gut-wrenching, a mix of ripping flesh and snapping bone, and blood spurts violently from the wound, soaking their clothes and the ground around them.

The arm, still warm and perhaps twitching slightly from residual nerve impulses, is used like a brutal club. The jagged, exposed bone at the severed end becomes a crude, makeshift blade, capable of tearing through flesh.


You gain the following benefits at all times.

You are permanently and visibly transformed: Walking Corpse. You are considered to be a Sapient, Living being when targeted..

No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.

You may make a +2 Weapon Damage Melee attack without additional equipment.

Possession of this Power grants the following Trauma at all times: Delusions of Invincibility.

  • Detached parts move at 5 feet per Round. You may activate awareness Effects through detached sensory organs. This does not grant extra Actions.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Community Inhuman Physiology Gifts

You gain the following benefits at all times.

You are permanently and visibly transformed: symbiotic survivor. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, your Perception is increased by 1, and your Intellect is increased by 1.

Possession of this Power grants the following Battle Scar: Weak Stomach.

The Severity of any Injury caused by Acid is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: Vampire. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.

No single organ in your body is critical for life. If any body part is separated, it lives and can take Actions for one hour. Attacks do not get bonuses from targeting specific body parts. You cannot suffer an Injury with Severity greater than 6.

You no longer age naturally, and supernatural attempts to age you fail.

The Severity of any Injury caused by Fire is increased by 2.

  • If you become split into multiple pieces, the Player controls the "main" piece, while the GM controls the others. Only the main piece can activate Effects.
  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.

Can attach tail to their back as well, but that is currently removed so they can blend in.

You gain the following benefits at all times.

You are permanently and visibly transformed: Semi-mechanical. You are considered to be a Sapient, Living Computer when targeted. Your Perception is increased by 1 and your Intellect is increased by 1.

You no longer age naturally, and supernatural attempts to age you fail.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: A 2D figure, reminiscent of a picasso painting.. You are considered to be a Sapient, Living being when targeted..

While in Any high pressure environment does not affect him., heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.

You can squeeze through any cracks and passageways a cat would be able to.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: Zombie. You are considered to be a Sapient, Non-Living being when targeted..

Your body is adapted to smelling flesh and blood. You receive +3 dice on non-attack rolls related to smelling flesh and blood.

You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

Your Injuries no longer degrade with time.

You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)

Possession of this Power grants the following Battle Scar: looks like a zombie.

  • Your heat resistance does not extend to your equipment. Fire does not degrade this effect over time.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Stock Inhuman Physiology Gifts

You gain the following benefits at all times.

You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.

Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.

Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits as long as you are not in direct sunlight and you have fed on fresh human blood in the past 24 hours.

You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.

Your Injuries no longer degrade with time.

The Severity of any Injury caused by fire and heat is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..

You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

You no longer age naturally, and supernatural attempts to age you fail.

Your Injuries no longer degrade with time.

The Severity of any Injury caused by electricity is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.