Upon activation, a purple swirling light is seen emanating from each amethyst shard. The swirling lights converge around the target briefly, before dissipating. Nobody except the wearer can see the actual past of the target. The ring's bearer will see the room enveloped in a purple hue, with the target's past surroundings being shown first. The target's creation will be shown afterwards, with the purple hue becoming much darker to the wearer beforehand.
Expend a point of Battery and spend 2 Actions. Select a target Object within arm's reach. At the end of your investigation, roll Brawn + Investigation at Difficulty 6.
You learn all the following information about your target:
You cannot investigate the same target more than once per day.
Faira knows her cars. And knows how people treat them, and her ties to the magic of the road can sometimes let her know things she shouldn't simply by feeling the spirit of the vehicle.
Exert your Mind (unless you have a chance to touch, caress, and otherwise spend a potentially awkward moment felling the vehicle) and spend a minute. Select a Land vehicles within arm's reach. At the end of your investigation, roll Perception + Drive at Difficulty 6.
You learn all the following information about your target:
Sherry, now starting to live up to his name, pulls out a magnifying glass and focuses his power through it. The magnifying glass starts showing him how the target died, where it last walked, etc etc. He can follow its footprint, learn if the death was of a suicide, a gunshot, a suicide, etc etc.
Spend a minute. Select a Corpses within arm's reach. You must actively and obviously use Magnifying Glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn all the following information about your target:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
Dragons, naga, fey, and creatures of all types tend to collect and hoard. The problem is knowing about what is in your hoard, what they do, and what other beasts lay claim to your wealth. Now you can intuit that information by spending time with new pieces, studying and examining its exterior and underlying powers.
Exert your Mind and spend a minute to activate. Select a target Object within arm's reach. You cannot investigate the same target more than once per hour. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
You place a hand on the object, gloved or not, and glare into its figurative or literal soul. You may even sniff or lick it depending on how confident you are that it won't kill you right away. Observers to this act may feel a mild to intense discomfort depending on what item it is (pray that it's not someone's clothing, cough cough) but you can insist that this is all for the sake of science.
On testing:
Delphyrion has always wanted to know everything. However, no matter how strong one's background is in chemistry, you'd usually need equipment and time to study an object's composition. Not to mention the amount of harm it could do to the item.
On alien origins:
Whatever it is that they encounter on their contracts, Delphyrion would very much like to know when something is out of this world so they don't have to waste time trying to apply human logic to it. Sometimes a cigar is just a cigar, but sometimes a cigar is very much not a cigar.
On chemistry:
This gift could be groundbreaking, but only if you know what you're looking at. Initially Delphyrion wanted to use it for finding the chemical makeup of an item, though they realize they should already know as long as it's recognizable. Chemistry is all about using what you have, and what's the use of a weapon that you know nothing about?
On questionable acts:
Look, living creatures are born with five senses for a reason. Delphyrion will use all five senses if it means new knowledge can be found. Sure, they've gotten sick from licking stuff for no reason, and they've licked a frozen pole (you can imagine how that went down), but at least now there is a reason to do so. This will do wonders for their immune system.
Spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Intellect + Science at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
By consuming the flesh of humans, Ghouls gain dream-like insights into that person's life. Typically this is the moments just before death, though it is not uncommon to see the images of the most recent places visited by the deceased. If he is able to completely consume the heart of the target, this information comes almost effortlessly, a throwback to the Rites of Anubis & the Ghoul Cults of Egypt.
Name/Identity: Who they were, including Aliases
Codes & Passwords: Including arcane phrases, disarming traps (though not the nature of those traps) as well as the order in which they are used.
Treasure Map: An image of the items they treasure the most, & where they keep them.
Moment of Death: Details increase w/ successes scored.
Exert your Mind and spend 2 Actions. Select a Corpse within arm's reach. You must use up eat at least a pound of the target in order to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn all the following information about your target:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Cannabalism.
This Effect is obviously Alien and eye-catching across its range to those witnessing it, and you are obviously the source.
You cannot investigate the same target more than once per day.
The Thief examines an object closely for a minute to appraise its value. As their eyes dance across the subject, their pupils split vertically, and their irises fade to gold. If it is a particularly valuable item, the Thief may greedily lick their lips, revealing a forked tongue.
Within a minute, they have determined how materially valuable the object is and why.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Charisma + Culture at Difficulty 6.
You learn all the following information about your target: