The user sketches multiple drawings using many, many pieces of paper as it all folds and turns into the desired creation, with varying degrees of success and accuracy, sometimes they shrivel up, and sometimes they... work out
Exert your Mind and spend an Action.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Charisma + Performance to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
The caster kills a small animal like a bunny, cat or small dog. After draining the blood into a bowl or on a plate he recites the necessary incantations, offering the life he just took as recompense and forging a connection to the worlds of spirits and daemons. After the connections has been established the caster reaches through the pool of blood into the realm beyond and pulls out the item of desire.
Exert your Mind and spend 1 minute to activate. You must use up The blood of a freshly killed small animal. in order to activate this Effect.
Choose an Object which could fit inside a messenger bag (up to 10 liters). It cannot be Alien and must be relatively basic. You cannot create explosives. You may create firearms.
Roll Intellect + Occult to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Created item lasts 1 hour.
You may keep up to three fabricated objects at a time that do not expire after an hour.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Desmond has to brutally murder a small animal..
like the show lol
Exert your Mind (unless you win a coin flip) and spend an Action. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you gm's choice.
Choose an Object which could fit inside an SUV (up to 4,000 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Brawn + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
You may end this Effect prematurely as a Free Action.
Larry clicks open his briefcase and pulls out just the item needed
This mundane looking briefcase is more than meets the eye, it can produce any object that can fit in a briefcase and can be obtained from office depot
Exert your Mind and spend 1 minute. You must actively and obviously use a top hat to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Intellect + Investigation to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
When invoking this power, Nyoka must connects with unseen energy that flows through all living things, channeling it through their mind and body. It is a testament to the enduring power of tradition and the timeless wisdom of the ancestors, passed down through generations and still resonating in the hearts of those who seek to harness its magic. Through a series of intricate gestures and incantations, they are able to shape this ancestral energy into tangible items, bringing them into existence with the very fabric of spiritual energy.
Exert your Mind and spend 15 minutes.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Charisma + Occult to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
The way it fabricates is unnatural causing nanites in his hands to force them opensuck the object in and rearranging the molecular structure to turn the item into what he needs then pushing the item out and cauterizing the wound causing his burns.
Exert your Mind (unless you win a coin flip) and spend 1 minute to activate. You must use up Something Of Equal Weight in order to activate this Effect.
Choose an Object which could fit inside a messenger bag (up to 10 liters). It cannot be Alien and must be relatively basic. You cannot create explosives. You may create firearms.
Roll Intellect + Technology to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Created item lasts 1 hour.
You may keep up to three fabricated objects at a time that do not expire after an hour.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see The way it fabricates is unnatural causing nanites in his hands to force them open suck the object in and rearranging the molecular structure to turn the item into what he needs then pushing the item out and cauterizing the wound causing his burns.
Possession of this Power grants the following Battle Scar: Major Burn Scars on Hands.
The survivalist is an expert at wildlife survival in any natural environment. Even in the harshest climates, they have the capacity to find food, water, and shelter.
Exert your Mind (unless you win a coin flip) and spend 15 minutes. This Effect cannot be used unless you are in a wilderness environment.
Choose a specific type of food, water, or survival supply which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Perception + Survival to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
The magician reaches into their hat and focuses. Inside, light wells and flows like a viscous liquid. Then, they withdraws the item of their choosing.
Exert your Mind and spend 1 minute. You must actively and obviously use a top hat to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Perception + Occult to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.