The last step in Frank’s metamorphosis. His flesh has become pallid and dull, a stark white color with hints of black and gray sprinkled about. His hair and pupils have shifted to a dreary black, his 5 o’clock shadow now acts as a permanent gray lining around his ugly mug.
Interestingly enough, any clothes he puts on gain these same monochrome properties, shifting to match his current form. This has turned his standard trench-coat and trilby into matching garments.
Frank’s entire biology has shifted. Like his blood prior (see: Witness Protection), his entire body has gained the ability to harden and soften itself at will. This is primarily used to slip into narrow spaces and hide out in places where you’d least expect him, allowing him to get the jump on almost any perp he encounters.
You gain the following benefits at all times.
You are permanently and visibly transformed: true noir detective. You are considered to be a Sapient, Living being when targeted..
You can squeeze through any cracks and passageways a cat would be able to.
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You gain the following benefits at all times.
You are permanently and visibly transformed: his skin becomes a pale, almost grey tone, also gaining retracted lips, long nails, and a hairier body. You are considered to be a Sapient, Living being when targeted..
Your body is adapted to Climbing. You receive +3 dice on non-attack rolls related to Climbing.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot speak any coherent verbal language and must resort to other means of communication.
Ugg very muscular. Ugg seem no care about cold. Very cool. Hah. Get it? Ugg make joke!
You gain the following benefits at all times.
You are permanently and visibly transformed: a muscular, hairy humanoid with thick, caveman-like facial features. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 2 and your Charisma is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Possession of this Power grants the following Battle Scar: Archaic Appearance - You are easily recognizable due to some unique feature about you, potentially alienating you from certain groups.
Possession of this Power grants the following Trauma at all times: Sapien Speech - You must roll Self Control whenever you talk or engage with someone meaningfully in conversation; on a failure, you slur your words into incomprehensible prehistoric human garble..
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
Hezalea's past has brought her into places that no normal human would've been allowed into, all for the "greater good". The exposure has changed her on a fundamental level for better or worse; how could anyone call her a hero now? She can't even be called "human" anymore. Her "blood" coagulates so quickly that her injuries simply look grotesque, as if a Venom-like creature has touched them.
On toxicity:
Hezalea always used to carry around vials of liquid cancer: chromyl chloride. Koriol was the one who supplied her with it, no questions asked. It looks like blood, just a little more orange in smaller portions, and it fumes enough that people know right away that she means very much harm. The moment they lay eyes on it they usually back away. What does it mean, now that something quite similar flows through her veins? At least she's not planning to maintain any relationship that matters anytime soon.
On the white streak:
No matter what she's tried, she can't get rid of it in any meaningful way. Cutting it off only means it'd grow back with the same pale whiteness, and it's not even porous enough to be dyed before the colour slips away, staining everything else. Maybe it's from the incessant stress of all the situations she throws herself into, but she secretly knows this is just another superficial symptom of something quite sinister underneath.
On choice:
She didn't choose this gift. She was told she'd be getting magic from fulfilling Contracts, but all she got instead was a true manifestation of what was already there. The scientists back then were so intent on achieving this very feat, telling her it'd make her better and stronger and all-powerful. They had an unnatural fixation on replacing one's crimson vitality with something else. All they really wanted was self-satisfaction and bragging rights for attaining divine knowledge, at the cost of her liberty and her life.
You gain the following benefits at all times.
You are permanently and visibly transformed: Streak of ghostly white hair and fuming, pitch-black blood. You are considered to be a Sapient, Non-Living being when targeted..
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You are an artificial human, built for the purpose of cleaning messes and exterminating household pests. Your creator may have had a rather broad interpretation of what constitutes a "household pest".
You gain the following benefits at all times.
You are permanently and visibly transformed: a robot. You are considered to be a Sapient, Non-Living Computer when targeted. Your Perception is increased by 1 and your Intellect is increased by 1.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Possession of this Power grants the following Battle Scar: Doll Joints - Your limbs are ball-jointed and prone to catching. Whenever one takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
The mutant has fully yellow eyes that glow, artificial looking fingerprints (very round and perfect) and no bellybutton. Their body looks stronger and automatically selects the nutrients it needs, making them unable to become fat or skinny. They can’t bleed and can’t be killed by harming vital organs as all their cells are alive and sentient. On the other hand, the evolution has exposed new vulnerabilities, as now electricity can damage the nerves, making it much easier to destroy the individual cells.
This advanced mutation, a gift from the very edge of human potential, represents the ultimate blend of scientific achievement and natural evolution. It symbolizes the transcendence of conventional mortality and physical limitations, with the mutant's body becoming a living testament to resilience and adaptability.
You gain the following benefits at all times.
You are permanently and visibly transformed: Human-like mutant. You are considered to be a Sapient, Non-Living being when targeted..
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time.
Your appendages can reach an additional 30 feet.
You can squeeze through any cracks and passageways a cat would be able to.
Possession of this Power grants the following Battle Scar: weak stomach.
The Severity of any Injury caused by electricity is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by electricity is increased by 2.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you are not in direct sunlight and you have fed on fresh human blood in the past 24 hours.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by fire and heat is increased by 2.