The last step in Frank’s metamorphosis. His flesh has become pallid and dull, a stark white color with hints of black and gray sprinkled about. His hair and pupils have shifted to a dreary black, his 5 o’clock shadow now acts as a permanent gray lining around his ugly mug.
Interestingly enough, any clothes he puts on gain these same monochrome properties, shifting to match his current form in a matter of minutes. This has turned his standard trench-coat and trilby into matching garments.
Frank’s entire biology has shifted. Like his blood prior (see: Witness Protection), his entire body has gained the ability to harden and soften itself at will. This is primarily used to slip into narrow spaces and hide out in places where you’d least expect him, allowing him to get the jump on almost any perp he encounters.
You gain the following benefits at all times.
You are permanently and visibly transformed: true noir detective. You are considered to be a Sapient, Living being when targeted..
You can squeeze through any cracks and passageways a cat would be able to.
Jax’s skin becomes Pale, squishy, and semi-translucent. When activated the power allows him to constrict his body through small areas like a squid and stretch his appendages up to 30 feet.
Discovered the morning after a victory party at which he took a whole cocktail of drugs leading to his discovery, the morning after he had noticed his skin looked strange and upon inspection it seemed to be made of rubber or something, instead his muscles had been transformed into a biological hyper-condensed material, upon being cut while the ability is active the drugs that metabolised into his blood react poorly when exposed to the new muscular tissue and cause painful acid burns, this ability is often kept active because leaving it causes debilitating pain for an hour, this however causes dependance issues, and clouds the mind of clear judgement, for some odd reason being in this state often leads him to supernatural situations
You gain the following benefits as long as Must be under the influence of two or more types of narcotic substances.
You are permanently and visibly transformed: OCTO-JAX. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
Your appendages can reach an additional 30 feet.
You can squeeze through any cracks and passageways a cat would be able to.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
The Severity of any Injury caused by Blades is increased by 2.
Marnie is an Aquaman-style mermaid, with light blue-gray scales covering much of her body (although her face and hands, as well as most of her arms, are barely touched, leaving it easy to imagine that the few scales that are there are makeup or tattoos). These scales are hard and cold to the touch. She is easily able to swim and survive in the water, finding it easy to traverse, and wishes she could call it home permanently.
You gain the following benefits at all times.
You are permanently and visibly transformed: mermaid. You are considered to be a Sapient, Living being when targeted. Your Charisma is increased by 1.
Your body is adapted to swimming. You receive +3 dice on non-attack rolls related to swimming.
While in the water, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
Possession of this Power grants the following Battle Scar: scales on the back of her hand, making it hard to use as normal.
Possession of this Power grants the following Trauma at all times: believes marine life is superior to humans.
You have been chosen by the Spirit of the first road, and have been blessed with powers that normal people simply don't understand. You have now become a better conduit for those powers.
You gain the following benefits at all times.
You are permanently and visibly transformed: Route Witch. You are considered to be a Sapient, Living being when targeted..
Your body is adapted to Drive and Mechanics. You receive +3 dice on non-attack rolls related to Drive and Mechanics.
Your blood has unique properties and appearance
Your blood has a shining silver colour and no scent
Current abilities:
* your blood (and by extension your other bodily fluids) is toxic to all other creatures causing poisoning that can be fatal within 6-12 minutes
You gain the following benefits at all times.
You are permanently and visibly transformed: Silver blooded human. You are considered to be a Sapient, Living being when targeted..
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
A Laughing Scarab lies where your tongue should be. Perfect glossy chitinous wings embroidered in gold conceal lancing pincers tunneling the base of your brain stem.
You hear His voice like an echo in your throat. Is it worth the taste?
You gain the following benefits as long as you have your Laughing Scarab Tongue.
Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by electricity is increased by 2.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you are not in direct sunlight and you have fed on fresh human blood in the past 24 hours.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by fire and heat is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.