The “killing blow” only manages to knock Johnny out. He comes to in a place which seems to be a white void with an old man sitting next to an empty chair.
Johnny talks to him about the current situation and convinces him to send Johnny back on the field.
“I know for a fact that the day I die, I will be let in to the holy father in the pearly gates.But before that day comes, I’ll still have to finish my job.”
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state, though you appear dead to any means of detecting life. This state lasts for the next hour, at which point you fully return to life.
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
Benny has further succumbed to his true demonic self, and cannot be killed by traditional mortal weaponry. He can only be truly destroyed through fire or decapitation. However, the ancient magics restricting vampires have begun to impede him; he must now be invited into a home if he wishes to enter it.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life.
While Incapacitated, your only weakness is either fire or decapitation, and if you take damage from it, you will die. Damage from other sources will still be dealt and can cause Battle Scars, but will never kill you. If your weakness is not immediately intuitive or obvious, attackers may be able to make some sort of knowledge roll to discover it, at GMs discretion. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
Possession of this Power grants the following Trauma at all times: Cannot enter a home without being invited in.
Mako's eyes turn into their sockets, like a shark after a kill, and he leaks a runny dark red substance similar to blood
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life.
If, while you are unconscious, your wound level rises above your rating in Body + Dexterity, or if you take an Injury with Severity greater than your rating in Dexterity, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
A comically large plastic throwing knife is twirled on the user's finger before being slid up their sleeve. From that sleeve they pull out a throwing knife. Then another. Then another. Then-
Mori's secret knife technique takes the ol' infinite scarf trick to new limits. This seemingly plastic knife is actually a conduit of psionic energy, rapidly creating copies of itself that the user may "pull off" of it like a sticker book. This is a trick commonly employed by psionic assassins, although lack of training requires the user to imprint that energy onto an object, rather than pull psychic blades "out of thin air."
Mori's plastic knife is a gift from her circus troupe, who found it easier to craft her a psionic imprint rather than to fully train her.
This Artifact produces ephemeral projectiles that can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
While dying, smoke fills up fatal wounds and heals them and creates flesh.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state, though you appear dead to any means of detecting life. This state lasts for the next hour, at which point you fully return to life.
If, while you are unconscious, your wound level rises above your rating in Body + twice your intellect, or if you take an Injury with Severity greater than twice your rating in intellect, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
The immortal victim appears to have succumbed to her wounds, lying in a gory mess, but somehow also breathing shallowly in a state of arousal.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life.
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life.
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.