Ao abrir os portões de chacra Maki faz seu CHI circular por seu corpo, aumentando suas capacidades físicas e mentais. Alguém perceptivo pode notar as linhas de chacra se incendiando pelo corpo de Maki, enquanto o CHI flui inundando seu corpo de energia.
You gain the following benefits at all times.
You are permanently and visibly transformed: Linhas de chacra visíveis com leve brilho.. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1 and your Intellect is increased by 1.
Possession of this Power grants the following Trauma at all times: claustrofobia.
For an indepth description of his appearance, see his main character sheet.
You gain the following benefits at all times.
You are permanently and visibly transformed: A 2D figure, reminiscent of a picasso painting.. You are considered to be a Sapient, Living being when targeted..
While in Any high pressure environment does not affect him., heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
You can squeeze through any cracks and passageways a cat would be able to.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
Due to the nature of his botched Embrace, Elías is unable to reach his full potential without a Harbinger's Reward. With each Gift, Elías will grow further into his role as a hunter of the night.
His heart stops beating whenever he drinks the blood of his victims, sating himself on the raw emotion of a sapient, becoming something suspended between life and death. Drinking in those fears, though, comes with risks. Humans have long believed that silver can stop a vampire, and as long as Elías continues to drink their blood, those superstitions will be his downfall.
The Gift of Baba Yaga's Storybook has bestowed the Fledgling with a supernatural physique and sharpened fangs. His strikes are capable of delivering an incredible amount of force and his teeth can easily become deadly when a target has left themselves open.
You gain the following benefits as long as you've drank human blood within 24 hours.
You are permanently and visibly transformed: Sharpened Canines. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1 and your Dexterity is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You may make a +2 Weapon Damage Fist or Fang attack without additional equipment.
Possession of this Power grants the following Trauma at all times: Subsumed Fears - Whenever you feed, Roll Self Control: On a failure or botch, you gain a Trauma-like Condition based upon the target's fear for the next 24 hours.
The Severity of any Injury caused by Silvered Weapons is increased by 2.
The Person is not breathing, eating, drinking, or even sleeping. Cold to the touch as well...
You gain the following benefits at all times.
You are permanently and visibly transformed: With Spectral Features. You are considered to be a Sapient, Non-Living being when targeted..
While in The Ocean, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by Holy is increased by 2.
Quem é o terceiro que caminha sempre ao seu lado?
Quando eu conto, só há você e eu juntos
Mas quando eu olho para a frente na estrada branca
Sempre tem outro caminhando ao seu lado
Deslizando envolto em um manto marrom, encapuzado
não sei se homem ou mulher
— Mas quem é esse do outro lado?
T. S. Eliot
You gain the following benefits at all times.
You are permanently and visibly transformed: A tired, old man, looking almost like a bum.. You are considered to be a Sapient, Living being when targeted..
You no longer age naturally, and supernatural attempts to age you fail.
The mutant has fully yellow eyes that glow, artificial looking fingerprints (very round and perfect) and no bellybutton. Their body looks stronger and automatically selects the nutrients it needs, making them unable to become fat or skinny. They can’t bleed and can’t be killed by harming vital organs as all their cells are alive and sentient. On the other hand, the evolution has exposed new vulnerabilities, as now electricity can damage the nerves, making it much easier to destroy the individual cells.
This advanced mutation, a gift from the very edge of human potential, represents the ultimate blend of scientific achievement and natural evolution. It symbolizes the transcendence of conventional mortality and physical limitations, with the mutant's body becoming a living testament to resilience and adaptability.
You gain the following benefits at all times.
You are permanently and visibly transformed: Human-like mutant. You are considered to be a Sapient, Non-Living being when targeted..
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time.
Your appendages can reach an additional 30 feet.
You can squeeze through any cracks and passageways a cat would be able to.
Possession of this Power grants the following Battle Scar: weak stomach.
The Severity of any Injury caused by electricity is increased by 2.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by electricity is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you are not in direct sunlight and you have fed on fresh human blood in the past 24 hours.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by fire and heat is increased by 2.