Legacy Power: Spirit Wolf Form

I am a wolf unlike a hundred thousand other wolves. To you, I shall be unique in all the world. If you tame me, then you will become responsible forever for what you have tamed.

A 1 Gift Inhuman Physiology Power used by Sky Spirit Wolf, created by BetaCakes.

Description

When the spirit sky wolf bares it's fangs they look like crescent moons.

When the wolf bites into an entity the wolf is biting into that entities spirit. This often leaves the recipient with a feeling of cold emptiness.

The wolf's pelt feels cool to the touch and petting it feels like cupping your hand outside of a car while driving 40 miles per hour on a cool autumn night.

System

This Power is passive and always in effect. Bonuses to Attributes and Abilities take the form of additional dice on the relevant rolls and do not affect Experience costs. As always, bonuses to the same dice pool from multiple sources do not stack, and the largest bonus is used.


Enhancements

  • Savage Body Part (You have a particularly vicious body part, such as horns or wolverine claws. Brawl attacks with said body part get +1 damage, and Brawn does not act as Armor against them.)
    • Body Part - Fangs

  • Boosted Attribute (You gain +1 to an Attribute in your Alternate Form. You cannot boost an Attribute more than once with this Enhancement.)
    • Attribute - Brawn

  • Boosted Attribute (You gain +1 to an Attribute in your Alternate Form. You cannot boost an Attribute more than once with this Enhancement.)
    • Attribute - Brawn

  • Boosted Attribute (You gain +1 to an Attribute in your Alternate Form. You cannot boost an Attribute more than once with this Enhancement.)
    • Attribute - Brawn

  • Squishy (Your body can stretch and compress much more than normal, allowing you to squeeze through cracks and passageways a cat could fit through.)
  • No Bleed (Existing Injuries do not require stabilization or degrade over time.)

Drawbacks

  • Tamable (You count as a Creature when targeted by Effects. You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.)
  • Paws (You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.)
  • Misshapen (You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.)
  • Inhuman Biology (Your biological structure renders traditional medical technology ineffective.)
  • Monstrous (Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)

Edit History

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Aug. 2, 2020, 11:09 p.m. - Revision Cost: 1. Added Enhancements: Inhuman Anatomy, Insulation,

- July 22, 2020, 6:33 a.m. - New Cost: 1. Initial power creation

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