A large Spanish galleon, armed to the teeth with weapons and ready for war. Enough space to hold a crew of over 100 and large cargo bay below, 4 decks, 4 masts, with a menacing red glow emitting from the front, ready to rain fire on all those who dare oppose her.
A flaming ship, a fearful sight,
The Fallen Flame, bathed in night.
With Captain Doug, skeletal guide,
Through stormy seas, it fiercely rides.
Forty cannons, roaring thunder,
A dual fireball, hellish plunder.
Red sails billow, ghostly crew,
A tale of terror, dark and true.
The damned sail on, a haunting fear,
Their skeletal laughter, cold and drear.
A legend born, a haunting sight,
The Fallen Flame, reigns with might.
This Artifact can be used as a Flaming Galleon. It is roughly the same size as a Flaming Galleon and just as difficult to conceal.
This Flaming Galleon has 40 standard cannons, 2 frontal cannons, 2 rearward cannons, gunpowder kegs to be thrown off the back, dual fireball shooter off the front.. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
It is a small pocket dimension inside the flesh jacket. it absorbs what is being taken in a cloth-like substance that keeps it in place inside the jacket.
Jason, having to be willing to trust this creature to do as it functions, must make a trauma roll each time he lets it do anything since it is constantly on his person
This Artifact can be used as a container. It is roughly the same size as a Trenchcoat and just as difficult to conceal.
Your Trenchcoat holds 12 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your Trenchcoat. They will have access to anything else inside but cannot break free.
If your Trenchcoat is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
This bulky sniper rifle has been modified and customized so much to accommodate the great hunters powers, that it no longer resembles it's former mundane self. Extended and sleek, it has been combined with future tech, and even a couple alien bits.
This Artifact can be used as a heavy sniper rifle. It is roughly at least twice as large as a heavy sniper rifle and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +10 Weapon Damage. The target's Armor is completely ignored against this damage.
You also gain the following effects:
A round metal hilt with a blue blade of light ignites from
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +10 Weapon Damage.
You also gain the following effects:
When the lid is unscrewed, the inside of this jar seems to reflect the light and make it seem bigger than it its already considerable size. Anyone inside the jar only sees the label on the front through the opaque jar, and only smells a resilient whiff of brine.
This Artifact can be used as a container. It is roughly the same size as a Rather Large Pickle Jar (75 Litres) but can be collapsed into A Small Preserves Jar (5 Litres) and concealed. Collapsing or expanding it costs a Quick Action.
Your Rather Large Pickle Jar (75 Litres) has a normal storage capacity, but can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside are weightless.
Living things can be stored in your Rather Large Pickle Jar (75 Litres). They will have access to anything else inside and may attempt to break free, damaging or destroying the Rather Large Pickle Jar (75 Litres) in the process.
If your Rather Large Pickle Jar (75 Litres) is destroyed, things inside may get out, and it will cease to function until it is repaired.
Colvin takes off his necklace, and its chains seem to melt around his hand, the metal reforming and expanding into a spear. Engraved along the spear’s length are figures of legend (Siegfried, Odin, even King Arthur) hunting things down across a black expanse of sky. As he thrusts with the spear, the obsidian tip of the spear pierces through the shaft of his opponent’s weapon, breaking it into pieces that are strangely sucked, like the light around it, into the inky darkness of the spearhead.
This, spear, engraved with scenes of the Wild Hunt, was initially the channel for the powers of a former damned spirit of the hunt, captured and enchained. That being had seen many leaders of the hunt come and go through its “lifetime”. With its taking from that being’s prison, the Spear lost most of its power. It seems to be reclaiming some of its history, however, in consuming the remains of Fae beings (the Fae are intimately intertwined with the history of the hunt, after all.).
One last note: This gift used a trophy from a Contract as the object for the artifact, and that spear trophy had the quirk of being unbreakable. It is completely up to individual GM’s whether they choose to uphold this quirk or ignore it.
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword but can be collapsed into An iron thin chain necklace which has an engraved steel pendant of a hunting hound, wreathed in flames, on the end of it. and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage. The target's Armor is fully effective against this damage.
You also gain the following effects:
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin. It is roughly the same size as a javelin but can be collapsed into a pair of bronze bracers and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks
You also gain the following effects:
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact can be used as a container. It is roughly the same size as a 80 liter backpacking pack and just as difficult to conceal.
Your 80 liter backpacking pack holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your 80 liter backpacking pack. They will have access to anything else inside and may attempt to break free, damaging or destroying the 80 liter backpacking pack in the process.
If your 80 liter backpacking pack is destroyed, things inside may get out, and it will cease to function until it is repaired.
Only you may open and close the container. Others can still destroy it to get at the contents
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage.
You also gain the following effects:
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.