Execute places his hand on the target, which starts to turn black as he weaves more of his own mass into it. If he comes to understand its molecular composition well enough, he also turns it into more of the nanomachine mass he is composed of
Exert your Mind and spend two Actions performing the following ritual: Placing hands on the target and weaving mass into it. Select a Non-Sapient Object or piece of an Object or structure within arm's reach no larger than a duffel bag (35 liters). You must maintain Concentration while activating this Effect, and it fails if you are interrupted. You cannot target objects which are currently in someone else’s possession. Roll Perception + Crafts Difficulty 6.
If your Outcome is 4 or higher, the target will be fully and completely destroyed, leaving behind no meaningful remains. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
When activating this Effect, you may spend an extra minute and maintain Concentration. If you do, it has no Exertion cost, and you may destroy an object which has up to 3x larger dimensions, or up to 27x larger volume than the normal maximum size.
The akashic record is a book discovered by azik amongst a old ruin he was exploring. Coming from a place within egypt, the book binded to Azik as he slept on it one night trying to figure out it's origin.
In the religion of theosophy and the philosophical school called anthroposophy, the Akashic records are a compendium of all universal events, thoughts, words, emotions and intent ever to have occurred in the past, present, or future in terms of all entities and life forms, not just human. They are believed by theosophists to be encoded in a non-physical plane of existence known as the mental plane. There are anecdotal accounts but no scientific evidence for the existence of the Akashic records.
Yet, The akashic records exist, though in the form of a book. Detailing every single aspect, every single bit of knowledge from the start of the most infinitely miniscule energy, atom, life, every moment, every event, lays within the akashic record. Yet, no one can understand as it is in a language so old, older than time itself, that it is incomprehensible to people. Only those imbued, gifted by the powers that be, may even start understanding a single word from the book.
This Artifact cannot be broken.
If this Artifact is lost and in no one’s possession, it finds its way back to its creator during the next Downtime.
Exert your Mind and spend an Action. Select a Non-Sapient Object or piece of an Object or structure within 20 feet no larger than a duffel bag (35 liters). You cannot target objects which are currently in someone else’s possession. Roll Dexterity + Thievery Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
When a target is destroyed, it sends shards flying. Anyone within 5 feet of the object rolls 4d10 at Difficulty 6 and takes damage equal to the Outcome. Can be reacted to.
Greyson extends an arm, and a spectral rusted chain attaches to the object. Supernatural Rust connects to, corrodes, and breaks down the object to dust as the rust spreads along the chain to the object. Strangely, this rust affects even non metal objects. It is spiritual decay.
Leyding was shattered, rusted and broken by the wolf Fenrir. The revenant of its chain has granted Greyson the ability to call upon the power of its demise to doom other objects
Exert your Mind and spend an Action. Select a Non-Sapient Object within arm's reach no larger than a duffel bag (35 liters). Roll Dexterity + Performance Difficulty 6.
If your Outcome is 4 or higher, the target will be fully and completely destroyed, leaving behind no meaningful remains. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
When activating this Effect, you may spend an extra minute and maintain Concentration. If you do, it has no Exertion cost, and you may destroy an object which has up to 3x larger dimensions, or up to 27x larger volume than the normal maximum size.
Sometimes things don't work out. Sometimes they malfunction or go haywire.
For you? They seem to go well every time.
Thanks to movie magic (and some fudging of the coefficient of friction, though you don't realize it), any weapons that are swung at you seem to melt and become malformed as they collide with both you and the surrounding air, so long as you wear this kickass pair of eyewear that're emitting this li'l field of movie magic.
If you don’t pull em down and wink, then these babies won’t work. Little equations float around the glasses whenever they’re used in this way, too.
You still gotta act like you're taking the blow though. The trick works best when you get the fight choreography... just right.
How else will the audience appreciate the work put into this.
This Effect activates whenever you are attacked by a melee weapon. It does not require an Action or Exertion. Select a melee weapons within arm's reach no larger than a duffel bag (35 liters). Your target should be intuitively based on the triggering event. Roll Dexterity + Athletics Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
The piercing glows with a weak green shimmer, the eye which the piercing adorns glows green as well. Moments later, a noticeable tremor goes from the user through the ground and walls into the weapon the user looks at as it breaks or disintegrates in a green wave of light.
This piercing was made from blessed metal, dedicated to a goddess of both peace and destruction whose name has been lost in the eons.
This artifact was loaned to one Jacob Sterns by the British Museum.
Exert your Mind and spend an Action or Reaction. Select a Weapon within 20 feet no larger than a duffel bag (35 liters). Roll Perception + Occult Difficulty 6.
If your Outcome is 4 or higher, the target will be fully and completely destroyed, leaving behind no meaningful remains. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
Dazzle Glasses are advanced "black-tech" espionage gear. They can be styled as any sort sunglasses. When the wearer is recorded, they will quickly flash a non-visible laser into the recording device, destroying it after only a moment of footage is taken.
This Effect activates whenever you are recorded. It does not require an Action or Exertion. Select a Non-Sapient Object within 20 feet no larger than a duffel bag (35 liters). Your target should be intuitively based on the triggering event. Roll Perception + Culture Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
The hacker can overload any electronic device by fiddling with their smart watch for a moment. The targeted device shudders and gets white-hot before bursting into deadly shrapnel.
Exert your Mind and spend an Action. Select a object that uses electricity within 20 feet no larger than a duffel bag (35 liters). You must actively and obviously use a smart watch to activate this Effect. Roll Intellect + Technology Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
When a target is destroyed, it sends shards flying. Anyone within 5 feet of the object rolls 4d10 at Difficulty 6 and takes damage equal to the Outcome. Can be reacted to.