The Nargacuga rattles her tail like a snake, before swiping it towards her target, sending many sharpened quills toward them.
This Artifact can be used as a heavy sniper rifle. It is roughly the same size as a heavy sniper rifle and just as difficult to conceal. Unless can only be used by the artifact itself, this Artifact behaves as its mundane counterpart.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
Oswald can use this gift to attack enemies.
Inspired by the paintbrush that Oswald's ex-friend used, "Rabbit's Foot" acts as a more offensive weapon compared to the brush. This gun has proven useful many times for Oswald to protect himself from "The Mob of Hollywood".
This Artifact can be used as a handgun. It is roughly at least twice as large as a handgun and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this damage.
You also gain the following effects:
When fired the muzzle flash is a strange magenta, and the wounds left by this weapon glow with that same magenta. Any armor the target is wearing seems come apart at the seams with in a flash of yellow energy. If the armor is organic, it softens to the point of loosing it's protective qualities.
This gun used to be Josephine's trusty side arm she picked up after leaving the force, but it seems to have shifted to try to fulfill a different purpose. It's trigger feels heavier than usual, causing more difficulty than one would expect in actually firing it. The trigger only gets heavier when it's aiming at a human target. It seems Redemption has molded itself to Josephine's desires, and has dedicated itself to helping her grow beyond her roots as a police officer. The gun cannot speak but it has a mind of its own, and requires a connection to another sapient creature in order to sustain itself.
This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into a lighter decorated with pyschedlic art depicting the ghost of a police officer and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
An immaculate hunting rifle with a carved chestnut wood stock.
This Artifact can be used as a Rifle. It is roughly the same size as a Rifle and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 2 Weapon Damage +3 Bonus Damage. The target's Armor is reduced to 1/2, rounded up against this damage.
You also gain the following effects:
A custom rifle designed to be used with James Sutton's exosuit. Double the size of a standard rifle, the firearm can configure into different ammo types depending on the situation, hot swapping between standard semi auto rifle ammo, shotgun shells and slugs, and armor penetrating sniper ammo.
This Artifact can be used as a rifle. It is roughly at least twice as large as a rifle and cannot be concealed on your person or disassembled for storage. Unless Wepon can only be used with the exosuit, this Artifact behaves as its mundane counterpart.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects: