Large axe with a cherry red shaft and black handle. Its single edge is silver in color and sharp.
This Artifact can be used as a great sword / giant axe. It is roughly the same size as a great sword / giant axe but can be collapsed into a dangly earring and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
It's a standard looking 12 gauge remington shotgun but it plays eagle screech and "Amazing Grace" (it's just Scott making the noises himself)
This Artifact can be used as a shotgun. It is roughly the same size as a shotgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
Whenever the Artifact's owner thoroughly defeats or kills an opponent, the Confluence of Glyphs may save the echo of any melee weapon used by the opponent if it deems it worthwhile, adding said echo to what is best described as an archive. This artifact is able to freely change its shape to resemble any of the weapons from within the archive. The contents of the archive are recorded in the Artifact owner's Equipment section.
A blur obscures the Artifact's features while it is shape is in the process of being changed, with a crimson glint signifying that the alteration has concluded. The coloration and perceived materials of all replicated weapons partially match the coloration and perceived materials of the Artifact's base form. Some features of these weapons are distinctly different from those of their real iterations, such as text and images being replaced by unknown glyphs. If the appearance of a weapon's real iteration had noticeable technological aspects, the replica has those aspects revised to be warped and eldritch instead.
The Artifact can only be miniaturized while it is in its base form. When it is ordered to shrink or enlarge, it bursts into a swarm of black, shifting glyphs which coalesce and reform into the Artifact of the requested size.
This Artifact can be used as a knife. It is roughly the same size as a knife but can be collapsed into a miniature version of itself and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling (Dexterity or Brawn) + (Melee or Brawl), Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
Distant cawing can be heard when this spelled blade is drawn. When a particular shiny suits it's fancy it can be heard whispering to it's wielder.
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword and just as difficult to conceal.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal 2 Weapon Damage +3 Bonus Damage. The target's fully effective
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Magic Kleptomania - Must roll Self-Control to avoid actively trying to obtain artifacts you know the whereabouts of. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
You also gain the following effects:
Hudson can turn a regular weapon into a machine of death, making most things significantly more powerful.
This Artifact has been upgraded.
This Artifact receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice.
This whip is entirely composed of Bankstons Fur and Werewolf pelt. His large K9's teeth have been weaved into the whip, when this whip bites into a opponent it contorts and constricts forcing them to rip the teeth out. due to the heavy nature of the whip it excels at smashing objects.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.