S0L spends some time finding where the problem lies inside their body, then starts shifting their inner machinery to bypass or repair any damage to the hardware.
Exert your Mind and spend 1 Action. Select a Non-Living or Animate target within arm's reach that is no larger than an SUV. You may target Alien technology, so long as you have an understanding of its intended function. This Effect cannot be used unless it is used on yourself. More than half the target object must be present in order to begin repairs. Roll Perception + Technology at Difficulty 6 (or 8 for Sapient targets).
If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target.
If you are successful in repairing a Sapient Object, a single Injury on the target is reduced in Severity by your Outcome.
As the lights go out, every thing becomes so much clearer. This is where you were meant to be. This is your hunting grounds.
You gain the following benefits as long as it's night time.
Your senses are enhanced in the following way.
The language or non language of the target verbally impacts the user and their exuding aura coalesces to form an understanding bond that can then be projected back to the target. "Sergeres spoke to the rain as Rangi danced all around him...and the rain spoke back."
The effects of Causal Diction on a passive level can be used to help the user communicate with other beings on a level of mutual understanding. It is less through words themselves and more through emotion that a connection is made. The user becomes more in tune with the fundamental cause and effect of the universe. Which in turn allows them a unique insight into the inner machinations of animate and non-sapient beings.
You gain the following benefits at all times.
You may understand and communicate to Creatures as if you are fluent in a relevant language.
The witch, tired of tribulations, is acutely aware of the value of your own ass: her powers of observation have been sharpened to a supernatural level, transforming her natural mistrust of people and situations into an incredible shield of situational awareness. She picks up on subtle shifts in behavior, tone, and atmosphere, spotting threats before they fully materialize. While others may call it paranoia, Maggie knows better. Her instincts are rarely wrong, and this heightened awareness keeps her one step ahead. In her world, survival depends on seeing the unseen, and with this power, she’s practically untouchable.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Anyone watching will see the contractor reach into their pocket and pull out a set of balloons, they can either be brightly coloured and patterned or the expected colour of what they have selected. They inflate each of them using their mouth then twist them together to represent the shape of what they have decided to make. Once this has happened the balloons slowly deflate with the usual whooshing sound. In place of what was once the air that inflated the balloons is the item the balloons represented. The item takes on the colour of the balloons used to make it. The rubber of the balloons appears to absorb into the item after deflation.
A circus is filled with many things that arouse the imagination, from highwire acts to clowns, even illusionists and wild animals seemingly tamed! But one truly captivates the heart of every child. The Balloon modeller. They go by many a name, but every single one knows how to turn your classic balloons into anything a child can imagine! Want a dog? It's right in front of you with a few simple twists! A pirate sword! You got it sport, swashbuckling away all day with that squeaky new cutlass. You need a gun in a hitch? Well, I know a person who's got you covered. Balloon art is just the start, balloon manufacturing; that's a whole new level of creativity at your fingertips.
Watch as the amazing stranger crafts an immaculate 50 calibre sniper rifle right before your eyes! Gasp as his balloon outfit creates a stunning suit and tie! And gawk at the amazing balloon mallet with realistic head crushing capabilities!
Exert your Mind and spend 1 minute.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Dexterity + Crafts to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Discovering his own genetic make up leads up to a whole lot of interesting discoveries, like how his jaw can extend up to 30 feet in length, and has a Iron grip strong enough to grapple someone all by itself. the biggest benefit of all though, is his teeth all growing to the size of knives, for better cutting power, though such perfect teeth caused Mako to get a obsession with cleaning his own teeth
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can be used to attack in exactly the same manner as a Knife.
Your extra appendage can stretch to reach an additional 30 feet.
Possession of this Power grants the following Trauma at all times: Roll mind to get out of water.
Your Extra Appendage is incapable of fine object manipulation.
This is a doctor who exists on the front lines. They're most at home working under stressful conditions when the stakes couldn't be higher.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by electricity is increased by 2.
The aristocrat knows a ritual that allows them to rent the best version of any item. They set $10,000 worth of cash on fire and place the item to be upgraded in the fire as well. While in the flame, the item morphs into a high-end version of itself. After a while, it reverts.
Exert your Mind and spend a minute. Select a non-Alien Device within arm's reach. You must use up $10,000 cash (or equivalent) in order to activate this Effect. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice.
The survivalist is an expert at wildlife survival in any natural environment. Even in the harshest climates, they have the capacity to find food, water, and shelter.
Exert your Mind (unless you win a coin flip) and spend 15 minutes. This Effect cannot be used unless you are in a wilderness environment.
Choose a specific type of food, water, or survival supply which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Perception + Survival to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
The spy can twist the urban environment to their whims, erecting fences, walls, and barriers as needed. They whistle and gesture to where the wall should be, and the surrounding materials fly into place.
Exert your Mind and spend an Action. Select a Location within 50 feet. You must be in an area abundant with man-made structures and materials.
Select one of the following alterations to create out of standard building materials originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts one minute but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 6 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.