Legacy Power: Sowdie-Bomb

"My patent-pending sowdies are an amazing beverage that can change your life! And your tastebuds!"

A 1 Gift Blast Power used by Sowdiebop, created by T3K.

Description

Sowdiebop is a wonderful inventor, known throughout the lands of Tropavix and Dunwaki as the "sowdie salesman." Being a Kobold, Sowdiebop is a natural inventor and has made making sowdies his pride and joy. But, of course, making due with what you got may create unexpected consequences. This power represents those consequences. Held within his various cans of sowdies (they look like normal soda cans from the modern day, but with the ripples of tin cans around it) could be his normal beverages he deigned himself to making, carbonated beverages flavored with orange, or grape, or a new taste he can't quite describe or name (it's coca cola). But sometimes it could barely even be called a beverage, or it could be spicy and flammable, or acidic, or akin to the modern day's flashbang. It could even taste worse than a batch of rotten eggs lathered in mayonnaise and left out in the sun all week.

When using this power, Sowdiebop reaches into his backpack to pull out one of his cans of sowdie. Flavors very much vary due to all of these sowdies being unlabeled (his normal sowdies are for selling only, and are labeled but unusable with this power). As he pulls it out, he shakes it up to an almost exploding point and throws it at his target, where the can detonates and splatters its contents in a 20 foot radius, not damaging structures unless applicable and covering the ground in the beverage. What the contents do depends on a d10 roll below.

1: Dud. Doesn't explode at all. Tastes like water, but somehow watered down. 0 Damage.
2: Normal Sowdie. Has an orange flavored taste. Sticky and may cause inconvenience. 0 Damage.
3: Normal Sowdie. Has a grape flavored taste. Sticky and may cause inconvenience. 0 Damage.
4: Normal Sowdie. Has a strawberry flavored taste. Sticky and may cause inconvenience. 0 Damage.
5: Normal Sowdie. Has an indescribable taste (cola). Sticky and may cause inconvenience. 0 Damage.
6: Amazing Taste. Incredible taste with a lot of sugar. Extra sticky and actually has quite a kick to it. 1 Damage.
7: Putrid. Tastes and smells worse than rotten eggs, and hurts the mind more than the body. 2 Damage.
8: Flammable. More akin to a regular grenade, it's a real explosion. Tastes spicy, like cinnamon. 3 Damage. Fire-based.
9: Acidic. Melts things down with its low pH. Tastes sour, like a warhead. 3 Damage. Acid-based.
10: Sugar Overload. The amount of sweetness is so powerful, it overwhelms the olfactory sense. Tastes like pure sugar. 3 Damage. Scent-based, and works even against those without acute sense.
The gamemaster can also make their own effects for the game and deviate away from these 10 effects.

System

Spend an Action, Exert your Mind, and target a Location in line of sight and within 50 feet to be the center of the blast. The area in a 20 feet radius of your target immediately and obviously becomes imminently dangerous. Next round, on your initiative, roll Wits + Science Difficulty 6 as a Free Action. Every creature remaining within 20 feet of the targeted Location takes Outcome + 3 damage. Armor is Reduced to 1/2, rounded up against this damage.


Enhancements

  • Cooked Off (The blast occurs immediately instead of during the next Round. Targets inside the radius may use an appropriate Reaction at GMs discretion.)
    • None - Body

Drawbacks

  • Take Cover! (Anyone within the radius may utilize any suitable cover in the area. If they do, damage dealt to them will be cut in half, rounded down.)
  • Fuel (Using this Effect consumes some material good in addition to its other costs.)
    • Fuel Unit - Can of Sowdie (Fantasy Soda)
  • Conditional (This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
    • Condition - Must roll on Volatile Sowdie Table to determine effects, and may not always work because of it

Parameters

Armor Effectiveness: 1 ( Reduced to 1/2, rounded up ) Damage: 2 ( 3 damage ) Radius: 1 ( 20 feet )

Edit History

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To view the most recent version Click Here

Oct. 10, 2021, 7:44 p.m. - Adjustment Cost: 1. Text field change

Oct. 10, 2021, 7:40 p.m. - Adjustment Cost: 1. Text field change

June 22, 2021, 9:26 p.m. - Revision Cost: 1. Added Drawback: Critical Failure, Removed Drawback: Conditional

- June 22, 2021, 8:25 p.m. - New Cost: 1. Initial power creation

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