Spirits do not need to breathe, eat, drink, or sleep as humans do. It’s only logical that a girl that binds herself to so many would start to take on their attributes.
The third spirit to possess Grace, Sally, tipped the scales from an equal split to more ghost than human.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air.
This effect only has a visual component when hibernating. While hibernating the contractor becomes gray and the skin gets a stone-like appearance
The cells of my body became their own power source. Right now they don’t need air anymore, they don’t even age. I feel this is just the beginning, my body is trying to achieve full independence from the outside world.
You gain the following benefits at all times.
You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds ‘waking up’ to end it.
The fusion core replaces the need for nutrient intake or nightly shut-down, but it still needs oxygen to burn.
You gain the following benefits at all times.
You no longer require any food, water, or sleep in order to survive.
The venom of the vampires of Milkwater, being laden in the blood of hunters with the Knack, extends their stamina to superhuman levels.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
Mummies over time have developed the ability to avoid the need for food or water. They tend to have little time for such mortal uses.
You gain the following benefits at all times.
You no longer require any sleep or air in order to survive.
Instead of food and water, you must consume Fermented corn alcohol daily for sustenance. For every day you fail to consume it, you lose a point of Brawn. If your Brawn falls to 0 in this way, you die. Your Brawn is fully restored to normal as soon as you fulfill your dietary needs.
The user always seems unnaturally young yet still bears the eyes of one who has seen many things in their existence. To that end, their eyes always seem to emanate a slightly dark and insidious glow. To others, the eyes glow in this manner even when they are not focused on the user.
the user no longer requires the usage of oxygen and rest as most metabolic functions come to a halt, making the user look as young as they were when afflicted with the curse.
You gain the following benefits at all times.
You are permanently and visibly transformed: Glowing purple eyes. You are considered to be a Sapient, Non-Living being when targeted..
Your Injuries no longer degrade with time.
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
Through their faith, the priest is able to stretch bread or fish to extreme lengths, feeding a seemingly endless number of people from meager supplies.
Spend an Action. Select a Animate target within arm's reach. You must actively and obviously use bread or a fish to activate this Effect.
For the next 24 hours, your target does not require any food, water, or sleep. Any attempts to age your target fail. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.