Chat, Is This Real? People often forget I'm well-versed in the ways of Twitch Chat

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This Artifact allows you to communicate over great distances.
Used by Delphyrion Arcanis, Created by Cryst0lline.
On Legendary Artifact Dell Series U-23x.
(When sending or receiving a message, it is obvious each participant is communicating with someone. You must use this Artifact obviously when activating this Effect.)

You start typing on your phone. Upon closer inspection it's just a brick of uranium glass with a sticker on it. Besides hearing a weird voice, the target sees the message in the corner of their vision. It's suspiciously like Twitch's Text-to-Speech.

On Delphyrion's career:
As much as Delphyrion makes a joke out of it, he still relies on making chemistry videos to make a living. Contracts aren't enough to maintain a good budget for his experiments so he has to dabble in all sorts of different platforms and content. Livestreams, short-form videos, and podcasts are all on the table here, it's just that he doesn't want to be recognized for anything but his actual alchemy. Few friends know what his channels are.

On Twitch Chat:
Some find it endlessly entertaining to watch an hour-long video of a chair sitting in a hot tub. Delphyrion knows of a bell pepper guy in Los Angeles who has done pretty well for himself by doing that, much to the streamer's chagrin. In Delphyrion's case, Chat has been asking him to blow things up for the longest time. It's an enticing idea but he's still trying to figure out the legality of broadcasting the creation of chemical weapons in front of thousands of people online. With this ability, Delphyrion can finally become Chat too.

On brainrot:
After a long day of brain usage, Delphyrion sits down at his computer and doomscrolls. However, the sheer power of an entire Chat shutting down their brains at once can be devastating. They either become a hivemind or an apocalypse. They drive him insane all the time. Who knows if that's really the reason why Delphyrion's a mad scientist?

On uranium glass:
It was incredibly hard to obtain uranium, and he's probably ended up on another watchlist for this. To make the most of this, Delphyrion has made it into a piece of uranium glass shaped just like his phone, complete with some black dye in one part of it to simulate a screen. This is to confuse people whenever they try to steal Delphyrion's phone, because most would stay far away from radioactive materials of any sort. He himself is much safer than he was during the process of making it but he still feels a bit odd about putting it to his ear every time he mistakes it for his own phone. Maybe that's how this gift came about.

On the brand placement:
Delphyrion's mom has always been adamant that Dell products aren't good (their old home computer was very beaten up after a year or two of use, one of the hinges was about to pop open if not for the bull clip Delphyrion had forced onto it) but it's not like he's trying to endorse or renounce the brand. It was just very convenient. See, Dell, Delphyrion, Dell-phyrion, get it?

On the sticker:
One would assume that after so many years of using devices, Delphyrion could type with his eyes closed. He could, it'd just end up in a jumbled heap of random letters. He's trying to convince himself that this isn't like writing the name of each note onto individual piano keys. It's for the cosmetic. It's for the bit.

On TTS:
Text-to-speech sometimes acts as a hindrance to the stream-viewing experience, but some may argue that it's an integral part of it. Delphyrion doesn't have much opinion on it, he doesn't usually notice the text anyway so it's just a disembodied voice to him. This gift is also similar in that it's really hard to notice, much less read, the text in your peripheral vision because your peripheries don't have the cones to distinguish the shape of each letter. It's incredibly elusive because you can try to look at it but it'll just forever be a step too far to the right. This part is purely to annoy people.


Spend an Action.

You may send a single message to all targets which are within a specified range. It can be no more complicated than a multi-page letter or a long email.

You must share a common language for your target to understand the message.

This Gift's Cost is capped at 2 and cannot be increased further.

  • Receiving a message does not force a target to pay attention to you, and they can feel free to ignore your message if they choose. Depending on the flavor of your Gift, they may or may not be able to return to it and read it later on.
  • Generally you cannot communicate with Contractors who are not in a Contract with you.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Community Legendary Artifact Gifts

This Artifact produces ephemeral projectiles that can be used as a shuriken.

Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.

You also gain the following effects:

  • Magic Quiver: Instead of throwing this Artifact, it is an object that produces an endless supply of temporary throwable objects. For example, bracers that allow you to throw ethereal javelins, or a sack of throwing rocks that doesn’t shrink when you withdraw one.
  • Not Quite Flying: You may Exert your Mind and use up your Movement to “follow” any attack using this weapon, traveling right next to its point of impact.
  • Ricochet: You can make a thrown attack against a target behind cover so long as there is at least one exposed pathway to them.

  • Created projectiles last only until they strike their target and cannot be shared or stockpiled.
  • The attack must be the primary form of attack for this weapon.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

Exert your Mind and spend an Action.

You may perceive things within 75 feet of you with perfect clarity as though there were no walls or obstacles blocking your view for the next 30 minutes.

Others near you may choose to observe what you are perceiving by Pondering the orb.

You may perceive through up to 15 feet of material. The Difficulty of all Perception rolls made through a wall are increased by 1 per wall.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.

You also gain the following effects:

  • You may spend a Quick Action to change this firearm's base stats into those of any other basic firearm.
  • Shredder: If you successfully hit your target, the value of any Armor they are wearing is reduced by 2. For material armor, this penalty lasts until it is repaired. For intrinsic armor, it lasts until the end of Combat and any relevant wound is healed.

  • Changing this weapon's base type affects its range, Weapon Damage, concealability, and roll. Other mechanics of the chosen base firearm (such as the tripod requirement for sniper rifles) apply.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

This Artifact cannot be broken.

This Artifact's creator is always aware of the direction and distance to this Artifact.

  • "Cannot be broken" means that damage cannot render the Artifact's Effects unusable, nor can it cease to be used for its primary mundane purpose, if it has one.

You gain the following benefits as long as you are wearing this Artifact.

If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. While incapacitated, you can take one Action per minute. Stress applies in full and cannot be reduced for any rolls demanded by the Action. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated

While Incapacitated, your only weakness is fully draining the body of blood, and if you take Damage from it, you will die. Damage from other sources will still be dealt and can cause Battle Scars, but will only kill you if your body is destroyed completely. If your weakness is not immediately obvious, attackers may roll to discover it. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.

Stock Legendary Artifact Gifts

Exert your Mind and spend an Action. Select a Location within within arm's reach. All Sapient targets within 20 feet are affected. This Effect cannot be used unless the target is looking directly into the device with uncovered eyes. Roll Charisma + Influence at Difficulty 6. The target may resist by rolling Mind at Difficulty 7.

If the contested Outcome is positive, the most recent 1 hour from your target’s memory is either replaced with new memories or forgotten entirely. This is recorded as a Condition. The level of detail and completeness of the alteration depends on your Outcome. If you fail, the target realizes that you are attempting to alter their memories.

The period is chosen either by time (i.e. “last Friday night”) or by reference to a specific event (i.e. “when the murder occurred”).

  • You do not gain mind-reading through this effect, so your ability to alter their memory is limited by your knowledge of what they might know.
  • The target's roll to realize their memories have been altered can be made a maximum of one time per day.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Expend a point of Battery and spend an Action.

You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.

  • This Effect does not satisfy the line of sight targeting requirement for other Effects.

You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.

You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.

  • Hearing: You are completely obscured from hearing. You produce no sounds while this Effect is active. All attempts to detect you via hearing fail. Attempts via other senses where hearing would assist are rolled at -2 dice.
  • Sight:You are partially obscured from being noticed by sight. All attempts to detect you using sight are rolled at a -3 dice penalty, and all attempts to detect you where sight would assist are rolled at -1 penalty. Anyone who detects you cannot determine any visual details about you beyond your general shape.

While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.

If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.

  • GMs should use their discretion when determining the exact impacts of this Effect, particularly in conjunction with environmental factors. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.

This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.

You also gain the following effects:

  • Silencer: The report of any shots you fire may be made silent at will.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.

This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Crew of One: You alone may stand in for an entire crew if the vehicle would normally be piloted by more than one.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • No Muffler: Any stealth rolls made to hide your vehicle automatically fail, and any rolls made to notice your vehicle automatically succeed.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.