As this new form takes a more beastly as his teeth becomes things and his fingernails becomes claws he gives a more intimidating aura
You gain the following benefits at all times.
You are permanently and visibly transformed: perfect bodys. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1, your Perception is increased by 1, and your Charisma is increased by 1.
Your appendages can reach an additional 30 feet.
You may make a +2 Weapon Damage claws and fangs attack without additional equipment.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
You cannot speak any coherent verbal language and must resort to other means of communication.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Severity of any Injury caused by Sliver is increased by 2.
The Werecats beastly instincts kick in during their transformation, turning them into an extremely deadly close quarters combatant.
You gain the following benefits as long as as long as Alternate Form is activated and you are engaged in unarmed combat.
Your unarmed attacks deal +4 Bonus Damage, and Brawn no longer acts as Armor against them. The target's other Armor is fully effective against this damage.
You also gain the following effects:
The Woods Walker walks once more.
You gain the following benefits at all times.
You are permanently and visibly transformed: an incredibly tall humanoid made of wood with ancient carvings and symbols. You are considered to be a Sapient, Non-Living being when targeted. Your Perception is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Your appendages have 30 feet of reach.
Possession of this Power grants the following Trauma at all times: My Children - Humans are. My reason. They know. Not what they are doing. (Roll Self-Control whenever you would be wronged by a human. If you fail, you cannot bring yourself to harm them).
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Severity of any Injury caused by fire is increased by 2.
As a true Garou, Jimmy has begun to harness his abilities to hear and smell what is around him. He takes a moment and concentrate as he can now smell and hear his prey.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Any heightened senses require you to maintain Concentration to use, and do not apply to any passive Perception checks.
User becomes rather soft and flexible, and their skin has a sort of snail-like texture. User’s body also rejects all meat! User can only eat vegetation. How odd…
You gain the following benefits at all times.
You are permanently and visibly transformed: just a squishy dude?. You are considered to be a Sapient, Living being when targeted.
You can squeeze through any cracks and passageways a cat would be able to.
It's Chimney-Sweep Sweeney!
You gain the following benefits at all times.
You are permanently and visibly transformed: Rubberhose Pay-To-Win. You are considered to be a Sapient, Living Creature when targeted..
Your body is adapted to repairing. You receive +3 dice on non-attack rolls related to repairing.
Your appendages can reach an additional 30 feet.
You can squeeze through any cracks and passageways a cat would be able to.
You may make a +2 Weapon Damage to fire pitch black orbs from their hands and attack without additional equipment.
Possession of this Power grants the following Trauma at all times: Compulsion to talk about their sponsors in every given conversation.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
When the Vampire's lust for blood is satiated, their injuries heal at a remarkably fast rate and new injuries are quickly stabilized. While healing, the Vampire's skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.
Any Injury you receive heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.