Holding her palm up, a gap in the environment expands to the size of a subway tunnel, warping the space around it, and train tracks lay themselves down in front of the tunnel. Shortly after, the Dead Line comes barreling through.
(The train pamphlet always remains when the Dead Line is expanded, merely acting as the focus for it's summoning.)
The gaps that the tunnel to the Dead Line can be things such as the mortar between bricks, the ridges between bark, or vacant alleyways. The Dead Line runs through all things.
This Artifact can be used as a subway train. It is roughly the same size as a subway train but can be collapsed into a train pamphlet and concealed. Collapsing or expanding it costs a Quick Action.
This subway train has tracks which lay themselves down in front of itself (never taking more than a 12 degree curve) and dissapear shortly after, standard subway cars, reinforced doors, an engine room with a pilot's seat, a car with a large table and a locker wall, a cowcatcher on the front, the classic fixings of a subway car including an intercom system, standard electrical outlets, and a nice hat hook for a conductor's cap. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Codependence. If the pamphlet is removed from your posession or destroyed beyond repair, you must roll self-control to take any action whatsoever as you become sluggish and unresponsive. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
When Aria has the silver mirror out, she has to look at and then say the words: "Mirror mirror oh so tiny, please show me something shiny." Every artifact then within 300ft of her will be revealed as to the ways all of her senses would perceive it.
Exert your Mind and spend two Actions performing the following ritual: Stroking the mirror along it's entire sides, while repeating "Mirror mirror oh so tiny, Please show me something shiny". You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You automatically detect all Artifacts within 300 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. When you detect objects, instead of learning nothing about them, you may observe each object with all of your senses.
The means by which any Artifacts are hidden or disguised is made clear to you, as well as how to access them if they are secured. This includes objects secured via the Stash Effect.
The staff can shrink to the size of a needle and can expand 50 feet (very self explanatory)
This Artifact can be used as a club / improvised weapon. It is roughly the same size as a club / improvised weapon but can be collapsed into needle and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 4 Weapon Damage. The target's Armor is fully effective against this damage.
When the axe is swung at a target’s elbows and knees, the runes and engravings will glow a deep red as they make contact with the flesh. As the limb is detached from the body, the target will grow the respective appendage back at the location of the “wound” with full function.
Exert your Mind and Spend an Action. Select a Living or Animate target within arm's reach. Roll Brawn + Melee at Difficulty 6. The target may roll Body, -2 dice at Difficulty 7, as a Free Action to resist.
If you succeed, the target receives a new Battle Scar of your choosing, limited by the contested Outcome:
If the Contested Outcome of your activation roll is 4 or higher, the activation cost of this Effect is refunded.
All alterations you make must shorten limbs.
You open the grimoire in front of you, its pages fluttering in a non-existent wind. You loudly speak the incantation as a rain fo spark surrounds the object. It shudders to life and follows your commands.
Exert your Mind and spend two Actions performing the following ritual: point at the target object and speak the incantation "Treguna Mekoides Trecorum Satis Dee". Select a Inanimate target within 20 feet which could fit inside a rolling luggage bag (50 liters). You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Your target will become Animated for three hours. You may choose to end the effect at will, as a Free Action. This Artifact can maintain a max of 4 targets animated at once.
Animated Objects have the following restrictions and capabilities:
"The wolf's appearance is the one and only thing the blue smocked shepherd will do anything for. The user will most likely feel compelled to weasel their way to their goal with words."
You gain the following benefits as long as you are wearing this Artifact.
You have 6, which reduces incoming damage from all sources of physical attack except PALE DAMAGE. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The Future Soldier's PSG is capable of briefly supercharging its effectiveness with a jolt of Omega Cell energy. While active, the future soldier glows with an extremely bright golden light.
While the shield is supercharged, the Future Soldier cannot move or see the outside world, but they are completely isolated from anything that occurs outside the shield.
Expend a point of Battery and spend an Action or Reaction.
You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a golden glow shaped like yourself at your location.
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
The De-Neuralizer is a small silver device that can emanate a bright flash of light. Any being that looks into it with uncovered eyes has their most recent period of the their memory set into a highly over-writable state for a moment. While in this state, their memories may be overwritten at will.
Exert your Mind and spend an Action. Select a Location within within arm's reach. All Sapient targets within 20 feet are affected. This Effect cannot be used unless the target is looking directly into the device with uncovered eyes. Roll Charisma + Influence at Difficulty 6. The target may resist by rolling Mind at Difficulty 7.
If the contested Outcome is positive, the most recent 1 hour from your target’s memory is either replaced with new memories or forgotten entirely. This is recorded as a Condition. The level of detail and completeness of the alteration depends on your Outcome. If you fail, the target realizes that you are attempting to alter their memories.
The period is chosen either by time (i.e. “last Friday night”) or by reference to a specific event (i.e. “when the murder occurred”).
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.