Velcity's eyes turn a violent blue as all that electricity sparks around him as he engages in very dexterous acts.
You gain the following benefits as long as you have your Glowing blue eyes.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: delusion of invicibility and delusion of grandeur.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
When the user is injured or mentally drained, the pictographic representations of flames running through beating hearts glow like a gentle flame.
The Stubborn Flame calls upon the spark of life that everything shares. Stoking it to a roaring flame that stands in defiance of the the mortal shell's injuries, helping the user compensate for even the most gruesome of wounds and light the way through the thickest of mental fogs.
You gain the following benefits as long as you are wearing this Artifact.
Your Stress from Injuries and Mind Damage is reduced to 0.
Lift with the strength of an octopus! Are they strong?
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
You also gain the following effects:
Their eyes flicker and consume light like an endless void, allowing them to react to things unexpected and making them even more dexterous.
You gain the following benefits as long as you have your Pitch black eyes.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
The gills on his chest flare outward & suddenly a high-pressure cutting torrent of high-PSI water blasts outwards from his mouth--cutting the man Infront of him in half.
Alternatively; he can purify salt water & dispense it from his gills for people to drink.
You gain the following benefits at all times.
You are permanently and visibly transformed: visible gills on his chest. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1 and your Charisma is increased by 1.
While in the ocean, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
Your body provides you with the functionality of water purifier. If used to attack, these "tools" use the same stats as a small knife.
You may make a +2 Weapon Damage high pressure hydropump (Shotgun; Brawn + Athletics) attack without additional equipment.
Possession of this Power grants the following Battle Scar: Just Add Water (On a normal day you must "take in" atleast 5x (5 gallons) the typical amount of liquids a person would normally consume. You roll at +2 Difficulty against any Exposure made against excessively hot or arid enviorment, or water deprivation.) and Deepman (Ontop of additional Dice Penalties, you suffer up to 3 Dice Penalty when in excessively dry or hot enviorments & roll at up to +2 Difficulty to resist Exposure against them. This does not apply if you, at the GM's discretion, are regularly and excessively hydrated.).
Possession of this Power grants the following Trauma at all times: Lord of the Sea (You must roll Self Control to ever hurt any ocean, sea, or marine animal--any animal which dwells in the sea, for any reason.).
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
a leather-bound expandable case that always seems to be filled with odd bottles, jars, and gauze, despite how many were used previously
You gain the following benefits as long as you are wearing this Artifact.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The mutant's arms swell to an incredible size, forcing them to lope around like a gorilla. This allows them to throw heavy objects great distances, including those unfortunate souls who find themselves in their way.
Unfortunately, they have difficulty with small objects and often destroy the things they touch by accident.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.
You also gain the following effects:
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.