“AMP” Installment (M1) A Fixer who does not augment themselves will only be at a disadvantage against competitors, not to mention enemies, who have already done so.

4
Requires Veteran
You possess an augmented or inhuman body.
Used by Bald Bill, Created by Aikesn.
(Your specific augmentation must be physically visible in some way, but it does not need to make you appear outwardly monstrous or socially unacceptable. )

“I call this a long term investment. With the way the city works.”

A streak of metallic plating stretches from Bill’s left eye all the way to the back of the head. There, resides a circular implant that powers the photoelectric sensor in his retina.

His limbs already had augments prior, specifically in his arms. But those were just simple reinforcement modifications. Those have been replaced with extension modules that allow for more “creative” usage.

Since these augments were only recently implanted, it will take a while for them to settle in. So for a few days to weeks, they may be prone to malfunctioning.


You gain the following benefits at all times.

You are permanently and visibly transformed: Augment Modification Package. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 2, your Perception is increased by 1, and your Intellect is increased by 1.

You get +3 to your Body rating, but -1 to your Mind rating.

Your appendages can reach an additional 30 feet.

Possession of this Power grants the following Battle Scar: Malfunction.

Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.

  • You may stretch or retract your limbs once per Round on your Initiative.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You are viewing an old version of this Gift.
To view the most recent version Click Here

Revision purchased with:

Community Inhuman Physiology Gifts

You gain the following benefits at all times.

You are permanently and visibly transformed: Immutable Body. You are considered to be a Sapient, Living being when targeted..

You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

You no longer age naturally, and supernatural attempts to age you fail.

You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)

Possession of this Power grants the following Trauma at all times: Death Fear: When you take an Injury, roll Trauma..

  • Your heat resistance does not extend to your equipment. Fire does not degrade this effect over time.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: Cyborg. You are considered to be a Sapient, Living Computer when targeted. Your Intellect is increased by 1.

Your body is adapted to hacking. You receive +3 dice on non-attack rolls related to hacking.

Your body provides you with the functionality of a cellular enabled laptop. If used to attack, these "tools" use the same stats as a small knife.

Possession of this Power grants the following Battle Scar: Missing right ear; +1 hearing difficulty.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: Robotic Body and embedded Sun in upper body. You are considered to be a Sapient, Non-Living Computer when targeted. Your Perception is increased by 1.

You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.

Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.

You cannot ignore or decrease the effects of Stress for any social rolls you make.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

The Severity of any Injury caused by Electricity is increased by 2.

  • Detached parts move at 5 feet per Round. You may activate awareness Effects through detached sensory organs. This does not grant extra Actions.
  • You must still perform some equivalent of eating, sleeping, and drinking unless other Effects allow you to ignore that requirement.
  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

There is a concept buried deep in Chinese Han aristocratic culture of a "Huntlord": a rough translation of what was essentially a demonized mythology of the Mongol Man.

We see Huntlords in typical media in Mulan: in the form of the Khan, we also see them in Kraven from DC, and Draven from League. The Huntlord is a scary sadist of a man, hairy and brutal, showy and unhumble: everything the Han despised and demonized into legend.

You gain the following benefits as long as you gain "The Hunger: Qi (You must consume the souls of living beings, through consuming them.)".

You are permanently and visibly transformed: Sharp features, claw-marked scars, quick-growing mane.. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 2, your Perception is increased by 2, and your Charisma is increased by 1.

Possession of this Power grants the following Battle Scar: Lycanthrophy.

Possession of this Power grants the following Trauma at all times: Delusions of Grandeur.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: An Android Body. You are considered to be a Sapient, Living Computer when targeted..

Your appendages can reach an additional 30 feet.

You may make a +2 Weapon Damage Metallic Nanite formed Claws that replace her hand when formed (Brawling unarmed) attack without additional equipment.

You cannot ignore or decrease the effects of Stress for any social rolls you make.

  • You may stretch or retract your limbs once per Round on your Initiative.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Stock Inhuman Physiology Gifts

You gain the following benefits at all times.

You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.

Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.

Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits as long as you are not in direct sunlight and you have fed on fresh human blood in the past 24 hours.

You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.

Your Injuries no longer degrade with time.

The Severity of any Injury caused by fire and heat is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..

You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

You no longer age naturally, and supernatural attempts to age you fail.

Your Injuries no longer degrade with time.

The Severity of any Injury caused by electricity is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.