Fingernails get slightly sharper, and my outside skin layer forms small prickly scales that latch onto any surface.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in Enclosed spaces.
Harry Johnson channels the formidable strength and martial prowess of Dobrynya Nikitich, one of the most celebrated bogatyrs in Russian folklore. Known for his exceptional combat skills and bravery, Dobrynya was a master of unarmed combat, capable of defeating powerful enemies with his bare hands. Like Dobrynya, Harry’s fists carry the weight of righteous fury, enabling him to deliver devastating blows that can shatter even the strongest defenses. His strikes are swift and precise, reflecting the legendary skill of a warrior who once subdued dragons and protected the land from invaders.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Keith Nightly is a master of the Keytar, and as such has learned both its intended and improvised uses. His proficiency with it as a weapon mostly comes in handy for fending off muggers.
You gain the following benefits as long as you are engaged in combat with Keytar.
Your attacks with Keytar deal +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage.
Eva has tamed a strain of Naegleria fowleri. She uses them to orchestrate the activity of her brain finding and linking the correct neurons for every memory. They recognize malignant cells and those that harbor foreign influences attacking and dismantling them.
You gain the following benefits at all times.
Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
In addition to an accelerated healing rate, any major injuries Grace sustains are “fixed” by Obedience’s form taking the place of the affected area. The restored eyes, limbs, organs, or whatever else may go appear just as Obedience’s: bluish and semi-transparent, but now functioning just as the respective physical flesh would. Currently, her left eye, middle right finger, and most of her intestinal tract have been replaced.
This restoration is the biggest key to the girls' goal that they’ve gotten so far. The bond they want so badly is within their reach- all it takes is getting hurt badly enough. Rather than opting to chop off Grace’s limbs in the name of it (which they could theoretically survive), the menagerie decided to continue Contracting so they can get hurt in ways that might mean something more. She could protect her friends, discover new things, or maybe even deal with the massive problem she personally unleashed on the world.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Mercedes was a long time FPS gamer, moving to neo-genis, her skills have translated a little... too well into this game.
You gain the following benefits as long as engaged in combat with Bowguns.
You receive +2 dice to all rolls using Bowguns. Reloading is considered a Free Action.
Possession of this Power grants the following Trauma at all times: delusion of grandeur.
You also gain the following effects:
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
Finally, the girls are fusing the way they’ve wanted to since they began Contracting, three and a half years ago. It took Grace’s left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spirit’s ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spirit’s: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every day. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.
You may choose to heal any Battle Scar on yourself that is not caused by an Injury. Recovery takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Even in human form, the werewolf retains their incredible sense of smell. This helps them track their prey and learn where people and things have been.
You gain the following benefits at all times.
Your senses are enhanced in the following way.