Take the medicine

1
You possess tolerance to pain and distractions.
Used by Eric, Created by EYECLONE.

Eric has become so pumped full of different kinds of drugs, painkillers and stimulants that he no longer is phased by the limitations of his mind and body.


You gain the following benefits at all times.

Your Stress from Injuries and Mind Damage is reduced to 0.

Possession of this Power grants the following Trauma at all times: Stimulant abuse(nightmares).


Community Grit Gifts

Exert your Mind and spend an Action.

Your Stress from Injuries and Mind Damage is reduced to 0. Lasts three hours.

(Colors for flames)
1-3:normal red/orange flame
4-5:blue flame
6+:purple flame

You gain the following benefits as long as you are wearing this Artifact.

Your Stress from Injuries and Mind Damage is reduced to 0.

You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.

You gain the following benefits at all times.

Your Stress from Injuries and Mind Damage is reduced to 0.

Possession of this Power grants the following Trauma at all times: to drown.

You gain the following benefits as long as they aren’t incapacitated or dead, at least 1 ally is present nearby, and the ally is 30 feet near.

Your Stress from Injuries and Mind Damage is reduced to 0.

Stress from Injuries acts as a dice bonus instead of penalty.

If you die, you may continue to act as though you were not dead for 3 Rounds.

You gain the following benefits at all times.

Your Stress from Injuries and Mind Damage is reduced to 0.

Possession of this Power grants the following Battle Scar: Missing fingers.

Stock Grit Gifts

You gain the following benefits at all times.

Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.