Johnny transforms from a teen to a 6,8 muscular red demon.
Demons are very charismatic, so he gains plus 1 charisma
Exert your Mind (unless you win a coin flip) and spend a Quick Action.
You transform into a Demon Fiddler for 3 minutes. You have access to all of your Powers while you are a Demon Fiddler, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Charisma is increased by 1. You do not suffer any Stress while transformed.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Im a demon....
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Possession of this Power grants the following Trauma at all times: Big amounts of fire.
You may only use this Effect once per day.
I become a Letiche a half man half gator abomination with powerful Jaws, Claws, and Tail. This form is menacing with its large build and its mossy green scales and yellow underbelly. My jaw extends allowing for a powerful bite.
Exert your Mind and spend an Action.
You transform into Letiche for 3 minutes. You have access to all of your Powers while you are Letiche, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see The Transformation looks painful and disgusting as the scales come out of my skin and my teeth and jaw morph into shape.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
Possession of this Power grants the following Battle Scar: Alligator scales running down spine.
Will cracks his neck to either side, rolls his shoulders out, and then smiles... and his smile grows longer, his canines sharpening. He flexes his fingers, with claws appearing at the end of them. Fur sprouts across his body, until he is suddenly a scary-looking catboy.
https://www.google.com/imgres?q=looking%20glass%20wars%20cat&imgurl=https%3A%2F%2Fwww.ocregister.com%2Fwp-content%2Fuploads%2Fmigration%2Fkqx%2Fkqxap1-b78556959z.120091002182523000glbk1bea.2.jpg%3Fw%3D620&imgrefurl=https%3A%2F%2Fwww.ocregister.com%2F2009%2F10%2F02%2Fauthor-of-the-looking-glass-wars-series-comes-to-oc%2F&docid=Drlo-uKMgUkEhM&tbnid=1khpmR1gwwtguM&vet=12ahUKEwiujprE6YqJAxWenokEHeAXLUMQM3oECGUQAA..i&w=600&h=420&hcb=2&ved=2ahUKEwiujprE6YqJAxWenokEHeAXLUMQM3oECGUQAA
Exert your Mind and spend a Quick Action. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you transform into a relatively humanoid boycat for three minutes.
You transform into catboy (scary) for 3 minutes. You have access to all of your Powers while you are catboy (scary), and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
You may end this Effect prematurely as a Free Action.
Possession of this Power grants the following Trauma at all times: fear of getting wet.
Haley's form immediately morphs into the body of Fergus, a towering saurian biped. Fergus is an absolute unit with his own anatomical arsenal. Most people will be disturbed or grossed out at Fergus' might.
Haley even when in the form of Fergus still possesses his memory and consciousness. He is aware he is Fergus at that moment. Fergus is just his beast's title.
Exert your Mind and spend an Action.
You transform into Fergus for 3 minutes. You have access to all of your Powers while you are Fergus, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1. You do not suffer any Stress while transformed.
Your body is adapted to Athletics. You receive +3 dice on non-attack rolls related to Athletics.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Fergus' monstrous demeanor.
An idealized self-image of herself from happier days, strong and unafraid. This version of Michelle will do anything in her power to make the cause of their stress go away, or failing that remove them from the situation.
This Effect activates whenever Becoming physically accosted. It does not require an Action or Exertion.
You transform into ________ for 3 minutes. You have access to all of your Powers while you are ________, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Brawn is increased by 1.
While transformed, instead of your normal clothes and equipment, you are equipped with: Armored Softball Uniforn Oversized Bat and Spiked Softballs
Possession of this Power grants the following Trauma at all times: Dissociative Identity Disorder.
Mathias shifts and morphs, his muscles coming undone and rebinding, growing and reshaping into a creature of malice. His hair weaves and flows around his neck, forming a massive mane, antennae sprout from his forehead like devil horns, and gruesome claws curve from his fingertips. He grows in size, turning into a 10 foot tall moth-like creature, red as the blood that will soon drip from its grizzly talons.
Exert your Mind and spend an Action.
You transform into a monstrous moth creature for 3 minutes. You have access to all of your Powers while you are a monstrous moth creature, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.