Raised by the Butcher

1
You possess a mastery of huge, oversized knives (using sword stats).
Used by Valentin Reznik, Created by Happy_Mutant.

The character was raised by a butcher to be a butcher. Their father taught them knife skills from the time they were young to help them learn coordination, manual dexterity, and eye-hand coordination to combat their disfigurements, and it paid off. Now they are practically extensions of their very arms.


You gain the following benefits as long as you are engaged in combat with huge, oversized knives (using sword stats).

+2 dice to all rolls with huge, oversized knives (using sword stats). You may Defend against firearm attacks from any range using huge, oversized knives (using sword stats).

You also gain the following effects:

  • Assassin: If your attack Injures your target, they cannot make a sound, even incidentally, for a single Round. Even the sound of their body and equipment dropping to the ground is silenced.
  • Two Swords are better than One: If you are wielding more than one melee weapon, you may Attack with all using the highest Weapon Damage, plus 1 for each additional weapon. If you reserve a weapon, any Clash or Defend roll you make is -1 Difficulty, and mob penalties are ingored.


Community Melee Mastery Gifts

You gain the following benefits as long as you are engaged in combat with greatswords.

+2 dice to all rolls with greatswords. You may Defend against firearm attacks from any range using greatswords.

You also gain the following effects:

  • Heavy Strikes: If you are attacking with a blunt weapon, if your attack causes an Injury you may choose to knock the target down and back 15 feet. Standing up is typically a Quick Action.
  • Two Swords are better than One: If you are wielding two melee weapons, your Weapon Damage is increased by 1, and you receive +2 dice to any Clash. If you split your Outcome to attack two targets, any target you successfully hit takes the full Weapon Damage and full Bonus Damage.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

You gain the following benefits as long as you are engaged in combat with Knives.

Your attacks with Knives deal +1 Bonus Damage. Armor is fully effective against this damage.

You also gain the following effects:

  • Blade Breaker: If you successfully Defend against a melee attack or if an opponent is unsuccessful at Defending against your melee attack, you may break your opponent's weapon.
  • Fancy Footwork: You may move your full Dash distance and attack with your Melee weapon in the same Round without penalty. You may also split your movement before and after your attack.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

You gain the following benefits as long as The weapon is spliced with rifle and you are engaged in combat with swords.

Your attacks with swords deal +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage.

You also gain the following effects:

  • Bullet Parry: You may React to and Defend against firearms and other projectiles with swords.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

You gain the following benefits as long as you are engaged in combat with Brass Knuckles.

Your attacks with Brass Knuckles deal +3 Bonus Damage. Armor is fully effective against this damage.

You also gain the following effects:

  • Heavy Strikes: If you are attacking with a blunt weapon, if your attack causes an Injury you may choose to knock the target down and back 15 feet. Standing up is typically a Quick Action.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

You gain the following benefits as long as you are engaged in combat with Great Weapons.

+2 dice to all rolls with Great Weapons. You may Defend against firearm attacks from any range using Great Weapons.

You also gain the following effects:

  • Finesse: When Attacking a single being, you may limit the Severity of any Injury you inflict or determine a maximum Wound Level, including Incapacitated. You may also choose to make this Injury properly or improperly stabilized, or to keep it unstabilized.
  • Grip Discipline: You cannot be disarmed against your will by Minor, Major, or Severe Battle Scars, physical Actions, environmental conditions, botches, or Effects. Your weapon may still be destroyed.

Stock Melee Mastery Gifts

You gain the following benefits as long as you are engaged in combat with melee ninja weapons.

+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.

You also gain the following effects:

  • Assassin: If your attack Injures your target, they cannot make a sound, even incidentally, for a single Round. Even the sound of their body and equipment dropping to the ground is silenced.
  • Falling Crane Strike: If you move and then make a successful attack against a target closer than the full distance you could have moved, you may choose to travel the excess movement in a straight line beyond the target.