Sora's coat unfurls, revealing the wings of the Jet Dragon, which spew out crimson dragon energy, allowing him to soar into the air.
You gain the following benefits at all times. You must actively and obviously be using Chimera Drago to gain the benefits of this Effect.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your Jet dragon wings. You require 10 feet of clear space on all sides to fly. You may add 50 feet to Movement you take while flying.
You are subject to the following effects while gliding or flying:
As you channel the sacred flame through your body, a surge of warmth rises from the core of your being and fills every limb to its tip. Your back tingles with an intense, burning sensation, but it does not hurt, it empowers. The sensation grows higher until in a flash of energy, like all at once, you feel your ability to manipulate your body with your mind.
The manifestation of telepathic flight is not merely a physical phenomenon but a profound paranormal connection to Nicneven, the ancient fairy goddess who grants our order its sacred flame. These wings are the embodiment of the divine fire, a testament to the deep bond between the Lasair Nicneven and our goddess.
Exert your Mind and spend a Free Action. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying:
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Gustav evokes his pact with his dark passengers to move them with their might. Raising his Grimoire he speaks a quick spout of Hebrew under his breath, an invisible large hand seems to grab Gustave around his waist and drags him to where he requests like a doll being bandied about.
Exert your Mind and spend an Action. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying:
These wings are a part of your body and look leathery in a way.
You gain the following benefits at all times.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
Bo Perkins' telekinetic abilities have finally grown strong enough that he is able to lift himself off the ground and attain human flight, although doing so is incredibly taxing on his brain.
Exert your Mind and spend a Free Action to activate.
You may levitate off the ground at two times your normal walking speed. The effect lasts for the next hour, though you may choose to end it at will.
While in the air, your move speed and encumbrance are based on your rating in Mind instead of your Brawn and Dexterity.
While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.
After this Effect ends, you cannot move quicker than a walk for one minute and suffer a -1 dice penalty for an hour.
As you fall, the bones of birds past rattle and shake, temporarily granting the wearer tattered bird's wings, good for no more than gliding.
You gain the following benefits as long as you are wearing this Artifact.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
The Witch wiggles her fingers at her broomstick, and it leaps from the ground with a whoosh of wind. She may then hop on and fly around. It’s so fun, she often finds herself cackling uncontrollably.
Flight is brief but quick, and she must return to the ground in one minute.
Exert your Mind and spend an Action. You must actively and obviously use a broom to activate this Effect. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying: