This charm typically comes on a necklace or bracelet of some kind, potentially with other consumable rune charms. When an enemy approaches in an otherwise calm situation it becomes noticeably warm to the user, imbuing them with instinctive knowledge on their relative location. If one is feeling exceptionally threatened, one can trace the pattern of the rune for several seconds while chanting the words engraved on the reverse side of the charm (exact words may vary depending on who the charm was made for), channeling the energy within it to activate its full detection and reveal the locations of all enemies for the next hour. Overuse, however may strain the mind and lead to paranoid or unhinged thoughts patterns.
Exert your Mind and spend two Actions performing the following ritual: Trace the lines of the runic design while reciting the words inscribed on the reverse side of the charm. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You automatically detect all beings who intend you harm within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no beings who intend you harm targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
You may only use this Effect once per day.
It’s eyes dilate as long tubes of flesh covered in tiny hairs protrude out of its arms and legs. It smells the terror brought about by its hunt, and they cannot escape its looming grasp.
Exert your Mind and spend an Action.
You automatically detect all Stressed Creatures within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
Any Stressed Creatures detected while the effect is active are “marked”. You will continue to detect them until the effect ends, no matter how far away they move. You will also continue to detect them after the effect ends, so long as they remain within 300 feet of you.
You receive the scent for each being you detect.
All Stressed Creatures who you can sense are equally able to sense you.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see sphincters opening up on Wei’s arms as long, puffy scent organs pulse outwards.
When activated, Crane's eyes glow slightly red and he can detect humans in the nearby vicinity.
Exert your Mind and spend an Action.
You automatically detect all humans within 50 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
Minerva lets out a breath, kneeling down and closing her eyes. For a moment, she slides into the Dreamlands, and examines the records there, reading the most recent census. As time is malleable in the Dreamlands, it just happened.
Using the system text Alien:
Alien: Something that is not of this world or not common to this world.
Exert your Mind and spend two Actions performing the following ritual: kneeling down, and closing her eyes, meditating for a short moment. You must actively and obviously use silver fox pendant to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You automatically detect all Alien beings within 1 mile of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
You receive a common name for each being you detect.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Johnny Rooks uses his cold avian stare to passively see all nearby living things.
Exert your Mind (unless you win a coin flip) and spend an Action.
You automatically detect the closest of any Living Target within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense their direction and distance.
Any Living Target detected while the effect is active are “marked”. You will continue to detect them until the effect ends, no matter how far away they move. You will also continue to detect them after the effect ends, so long as they remain within 300 feet of you.
Bankston raises the ornate scales high, uttering a commanding language reminiscent of a judge laying out a judgment. With a deft motion, he positions nettle and Mugwort leaves on opposite sides of the scales, Flames igniting on there own. The flames dance with hues of dark red and bright purple, casting flickering shadows. As Bankston gazes into the flames, visions of past crimes materialize before him. the flames surge forth, Painfully searing into his eyes and imprinting an awareness of his prey and their victims.
By intentionally criminal beings i mean to target beings that have an activate understanding and engagement with society and laws, they just chose to break those laws anyways.
Victims of crimes i mean individuals who are actively having a crime committed against them. some one being attacked in the streets, or kidnapped, or just got robbed an hour ago. People are not Victims forever.
Exert your Mind and spend two Actions performing the following ritual: Balancing the scales, and lighting the plants on flame on either side.. You must use up nettle and Mugwort leaves in order to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You automatically detect all Victims of crimes and intentionally criminal beings within 10 miles of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
You learn basic information about why each detected being is being detected. For example, if you detect Criminals, you may learn how many crimes they have committed and what type.
You receive Their scent for each being you detect.
The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when a battle begins, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.
This Effect activates whenever combat begins. It does not require an Action or Exertion.
You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.