Mike marks the glasses with runes representing knowledge and revelation. He then looks through the lenses at the surrounding area, letting the runes absorb trace energies from nearby sources of power, as well as the traces left behind by beings who have passed through. At the end of a minute, the rune markings "drain" backward from the lenses into Mike's eyes, imparting the knowledge of what they have absorbed and leaving behind an unmarked surface
After facing the storms, Mike was forced to confront his weakness in information gathering, and delved into studying ways to reveal hidden information. the quality of what he gleans is tied to how well the runes are drawn, as a crisp, superlative rune provides detailed information, so does a crude, deformed rune give a murkier view.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 500 feet You must actively and obviously use some type of eyeglasses to activate this Effect. You cannot investigate the same target more than once per hour. At the end of your investigation, roll Dexterity + Crafts at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about the area:
You cannot investigate the same area more than once per day.
Pulling out your notebook, you compile your thoughts on the local area.
You can get an intuitive sense of the alien energies at play, given your constant exposure to them! Make sure to jot then down if you can, hahaha…
Alternatively, looking at some of the scrawled pages, you feel free to let your thoughts wander… and then an epiphany strikes you. A word, a sentence sticks out to you… it reminds you of something that happened here, and a vision flashes in your mind.
Where did it come from? Who knows? It almost feels like you’ve been here before…
Spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a notebook that you’ve written in to activate this Effect. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about the area:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same area more than once per day.
Angus preforms a ritual touching the water. The water freezes over as heavy fog pours from it and a specter of Ice forms. Each specter is different as they lay claim to an area. Angus attempts to communicate with them to pry anything the spirit knows.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 1 mile You must use up a sinks worth of water in order to activate this Effect. At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn the following information about the area:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see frozen spirits rise from the water to commune with Angus in unnatural ways.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You cannot investigate the same area more than once per day.
Amaranth's existence is now so thoroughly displaced through time that he can walk into it. Checking possible alternate time lines for information as he navigates through the hundred timelines near him searching for the one that contains a close enough analogue to himself but nearer to the event he wishes to view. At which point he can see through the senses of his alternate self. Yet, doing so takes an immense amount of time, literally, and though it only appears to take a moment to an outside observer Amaranth comes back each time from hours of actual trekking.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 500 feet At the end of your investigation, roll Brawn + Survival at Difficulty 6.
You learn the following information about the area:
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
Cássio draws the focus card from the deck and focuses, closing his eyes. The card then bursts into shadow flame and "slots" itself into the ground, letting out a wave of arcane energy that resonates with the Veil in the target radius. Cássio then opens his eyes, which have turned pitch black, and is able to sense the impressions upon the veil where spirits have departed this realm, as well as disturbances caused by sources of otherworldly energy. Opening one's mind to this much otherworldly information at once can be dangerous, and Cássio needs to steel himself lest he be overwhelmed by the pain of the deceased.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 500 feet You must actively and obviously use a tarot card (II - The High Priestess) to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. At the end of your investigation, roll Charisma + Occult at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
Edward can investigate the details of a murder scene and reconstruct the evidence in his mind as if he was the murderer to see how it would have happened and guess the murderer’s state of mind/motive/psychological profile. While this is happening he acts accordingly to if he was truly living the experience, stepping where the killer seemingly would have been etc. (other than actually commuting a murder obviously)
Spend a minute. Investigate an area with a radius of up to 100 feet This Effect cannot be used unless only works in a murder site. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn the following information about the area:
This Gift's Cost is capped at 2 and cannot be increased further.
You cannot investigate the same area more than once per day.
The detective pulls out their magnifying glass and investigates the area, learning details about any nearby structures and picking up details on what sorts of beings have passed through and when.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a magnifying glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The beastmaster puts their nose to the ground and sniffs about the area. Their feral nostrils tell them what sorts of creatures live in the area, and who lays claim to each region.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet Can only be activated while you are in the wilderness. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.