Charlie feeds a ticket into a slot in the front compartment of the Dead-Line, and the spectral train pulses with a resonant pressure felt by the souls of those around it. The environment begins to warp and split around it, twisting and extending in unnatural ways before settling into it's new form.
The railways are Charlie's playground, and she will frolic in them however she pleases.
Exert your Mind (unless you are Sculpting) and spend one minute. Select a Location within 50 feet. This Effect cannot be used unless the Dead-Line's front car is currently summoned. You must use up a subway ticket in order to activate this Effect.
Select one of the following alterations to create out of subway tracks and concrete originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts indefinitely but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 6 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
You may sculpt your walls, domes, or tunnels as you create them, without any additional activation time or cost.
Gustav acts as a conduit for his dark passengers to broker a deal with the target, as this negotiations go gustav draws demonic symbiology on the target and speaks in a cascade of different voices and languages finally finishing the contract and leaving the target with a small scar. the scars look varies depending on the power gifted but will always look like a body part from an animal that best fits the augment.
Exert your Mind and spend an Action. Select a Living target within arm's reach. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
By transplanting a body part from another creature, you can grant a Powers intrinsic to that body part to the subject.
The augmentations you provide are not outwardly visible nor obvious.
Sometimes, when in favor of the road lady, she will give you a favor in your time of need, offering a literal hand.
Exert your Mind (unless you win a coin flip) and spend an Action. Select a Location within 50 feet. This Effect cannot be used unless must verbally pray to the Road Spirits.. You must be in an area abundant with roads. Make a Trauma roll when you activate this Effect.
Select one of the following alterations to create out of pavement originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts three hours but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 3 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
Gaia has given Gofer a gift for his service, allowing him to shape her children, even after they’ve been refined into objects.
Exert your Mind (unless you are Sculpting) and spend an Action. Select a Location within arm's reach. You must be in an area abundant with trees and foliage.
Select one of the following alterations to create out of Wood and Foliage originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts three hours but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 3 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
You may sculpt your walls, domes, or tunnels as you create them, without any additional activation time or cost.
The blacksmith pulls out a steel ball/tool, and transforms the steel into a great wall
(If full size of gift 20x5x.5 would weigh 24,500lbs, just for reference)
Exert your Mind and spend an Action. Select a Location within arm's reach. You must use up 2 lbs of Steel in order to activate this Effect.
Select one of the following alterations to create out of Steel originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts three hours but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 3 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
You may opt to have your alteration form immediately. If you do, it falls apart in exactly one Round.
The spy can twist the urban environment to their whims, erecting fences, walls, and barriers as needed. They whistle and gesture to where the wall should be, and the surrounding materials fly into place.
Exert your Mind and spend an Action. Select a Location within 50 feet. You must be in an area abundant with man-made structures and materials.
Select one of the following alterations to create out of standard building materials originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts one minute but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 6 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.