More than a literary device, this plain rifle is always relevant to the story by being Tropir's preferred weapon. When not in use, it's a keychain attached to his belt for easy access.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into toy rifle keychain and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
A shiny, glistening handgun that appears to hold sentence. The colour of the handgun changes based on the user's current emotion.
After exerting a significant amount of time and mystical energy into this handgun. It has been imbued with a life of its own and cooperates with its owner to prevent any harm coming their way. It seems to be able to speak telepathically with its wielder yet cannot be heard by others.
This Artifact can be used as a handgun. It is roughly at least twice as large as a handgun and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 6 Weapon Damage. The target's Armor is fully effective against this damage.
This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.
A sleek jet black 9mm beretta with a matching suppressor. Designed for quick, silent kills.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
A pitch black pistol with a cylindrical suppressor on the end. The pistol itself feels as if it's warm...
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
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This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
The muzzle of the Rail Cannon pulses with energy as a small marble flies from the muzzle. Sparks and electricity arc off of it as it flies through the air.
This Artifact can be used as a rifle. It is roughly the same size as a rifle and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects: