Alfie, a creature known as an elf, known for their intelligence and their arrogance, she can also form a magical bow out of her left arm as her magic forms and wraps around her arm as a bow
You gain the following benefits at all times.
You are permanently and visibly transformed: Large knife like ears and long green hair. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Intellect is increased by 1.
You no longer age naturally, and supernatural attempts to age you fail.
You may make a +2 Weapon Damage Magic bow (Bow (Dex+Athletics)) attack without additional equipment.
Possession of this Power grants the following Battle Scar: Wheezing.
Possession of this Power grants the following Trauma at all times: Delusions of Grandeur.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Severity of any Injury caused by pure iron is increased by 2.
Chest Cavity Man was brought back from the grave by the local Chainsawbones for one purpose. Kick huge ass.
You gain the following benefits at all times.
You are permanently and visibly transformed: Cyborg. You are considered to be a Sapient, Non-Living Computer when targeted. Your Brawn is increased by 1 and your Dexterity is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
Possession of this Power grants the following Trauma at all times: Uncontrollable Fury: When you are presented with the opportunity to enter combat, you must roll Self-Control to resist doing so.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
Kel Has undergone severe genetic augmentation. In all aspects she is a superior being, despite how she feels about it. A genetic failsafe was built into her, causing her to body to shut down if her collar is removed.
"Test subject number... one-seven-three. Status log 7b post-op, K____ D_______, researcher. Subject one-seven-three's body has been fitted with fibrous conductive filament alongside its fur which act as a sort of natural camouflage, obstructing the full shape of it at a distance. Guards noted these fibers are especially prone to amplifying the shock from their stun batons. Will continue to monitor..."
You gain the following benefits at all times. You must actively and obviously be using A control collar to gain the benefits of this Effect.
You are permanently and visibly transformed: Ferret girl. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, your Perception is increased by 1, your Charisma is increased by 1, and your Intellect is increased by 1.
Your body is adapted to Stealth. You receive +3 dice on non-attack rolls related to Stealth.
Possession of this Power grants the following Battle Scar: Fuzzy bodied: All social rolls are made at +1 difficulty, beautiful is suppressed.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Severity of any Injury caused by Electricity is increased by 2.
Kay, being born in this manner, has developed many demonic aspects around her physiology such as her white hair, her yellow eyes, sharp teeth, her ability to produce fire out of her palms as well.
You gain the following benefits at all times.
You are permanently and visibly transformed: Pure white hair, Jet black horns, yellow eyes and sharp teeth. You are considered to be a Sapient, Non-Living being when targeted. Your Dexterity is increased by 1 and your Intellect is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You may make a +2 Weapon Damage Firebolt (assault rifle (dex+occult)) attack without additional equipment.
Possession of this Power grants the following Trauma at all times: Psychopathy When faced with an opportunity or vulnerability where you could exploit, manipulate, or harm someone else for personal gain, or to save yourself major inconvenience, you must succeed in a Self-Control roll to avoid acting on these tendencies--when you act on them, you must callously and aggressively pursue the course of action / opportunism. and Antisocial Personality Disorder (ASPD) You inherently lack capacity for empathy and regard for others. Whenever you attempt to act with kindness, compassion, or empathy, or take any action that involves caring for others, you must make a Self-Control roll: If you fail the roll, you will disregard or dismiss the needs, feelings, or well-being of others in your actions. Your approach will be purely self-serving and indifferent to the impact on those around you..
The Severity of any Injury caused by holy materials is increased by 2.
The moment you put on the dog collar, your human form dissolves in a silver mist. All that remains is a (45 lb) white female Samoyed wearing a collar.
You gain the following benefits at all times.
You are permanently and visibly transformed: Samoyed. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, your Perception is increased by 1, and your Charisma is increased by 1.
Your body is adapted to Dodging. You receive +3 dice on non-attack rolls related to Dodging.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Possession of this Power grants the following Trauma at all times: Pets! If you are pet, scratched, or belly rubbed, you must make a Self Control roll to resist falling into a happy stupor. Failing means that for as long as the physical affection continues, you cannot take any actions, move, nor communicate--you're so distracted.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot speak any coherent verbal language and must resort to other means of communication.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
His teeth grow out so does his nails as they grow sharper, having him to control his anger and his insatiable feeding frenzy
You gain the following benefits at all times.
You are permanently and visibly transformed: vampire teeth and nails. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
You may make a +2 Weapon Damage teeth and nails/piercing attack without additional equipment.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.