A hulking, large, pulsating shapeless sword of pure darkness that leaks with a ravenous hunger, changing into any weapon that suits the user. It tears into the soul of those it harms, no matter how meagre or light the damage it gives, it tears into the soul.... You want it?
This Artifact can be used as a great sword / giant axe. It is roughly at least twice as large as a great sword / giant axe and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
On this artifact, there is a sizable aperture that leads inexplicably to a mass of hot metal fibres.
To activate this effect, the user reaches in and tears off chunks of fibre, which writhe and wrap painfully around the user's outstretched limb. They briefly cool and solidify, taking on the limb's appearance, before dislodging and becoming independently animate.
After three minions have been summoned, the aperture will close and remain closed until any minion is destroyed or the effect ends.
Thin metal membranes stretch outward from the centre, allowing for flight, and a frayed mouth opens across the front, mimicking the aperture on the artifact.
The minions can perceive and communicate using their antenna-like fibres and mouth respectively. They can rest in an amorphous state on your person, but take on the form of whatever appendage they first came into contact with otherwise. Their foremost edges can sharpen at will, and can deliver hot, piercing strikes as needed.
Increase your sacrificial Injury's Severity by 1 and spend an Action.
Summon up to 3 Sapient amorphous limbs at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most 3 minions active at a time.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
A large golden divine magic staff topped with a gem, razor sharp wings as a Bident, the staff has multiple gems down the staff. When used as a ranged weapon acts as a heavy sniper rifle gains a magic scope and magically stabilises acting as if a bipod was used, the divine magic ammo takes the shape of a 50. Cal anti material round. When used as a Bident it uses mundane spear+virtuoso. Counts as a staff for the purposes of focus flaw.
This Artifact can be used as a heavy sniper rifle. It is roughly at least twice as large as a heavy sniper rifle and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
He revmoves the spike form the ring,then he spikes the tip of his finger enveloping his own blood in the strings and needle,as if they were being drained into it.
Then he starts to work,closing wounds,rebuilding lost tissue and overall restauring the wound as soon as he cuts the strings,who anex and replace any lost organic material.
Increase your sacrificial Injury's Severity by 1 and spend a minute. Select a Living target within arm's reach. Select up to four Battle Scars on your target to treat.
The treated Battle Scars heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Healing a Battle Scar in this way leaves behind red sewing strings will be left on the skin,almost resembling a tattoo on the target which cannot be healed.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
The spear seems to be covered in trophies from various hunts, it is made from the spinal column for some large beast, and ends in the tooth of some large canine creature, all of these trophies seem to imbue the spear with supernatural effectiveness, far beyond what should normally be possible.
This Artifact can be used as a javelin. It is roughly at least twice as large as a javelin and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +1 Weapon Damage.
You also gain the following effects:
This artifact is a plain, handheld cylinder, has a microphone on the top of it, and a transmitter on the bottom. When held in the hand, and holding a button on the side, the unit will accept voice commands and transmit them to the desired target.
The onboard AI will explain the steps it's undertaking to carry out the command while it works, and occasionally ask for clarification. If the target is used on a computer the calling card manifests as a wolf head joker playing card displayed on the screen. If used on a device that's doesn't have a screen, instead a laser engraving will appear on the target of a wolf head joker card.
Exert your Mind and spend 1 minute. Select a Device within 20 feet. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.
Every hack you make leaves behind a wolf head joker playing card. in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: