I actively reach into my pockets and pull out my items as needed.
I can reach into my pockets and take out my weapon, The Black Mamba, or other things I choose to stash
Spend a Quick Action. You must actively and obviously use Suit Coat Pockets to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
A solid pitch black circle appears and moves over or intercepts the movement of an object. When stashing or unstashing a worn object, the circle moves over Sarah, making the object either disappear or reappear as it does so. (see Marvel Comics for visuals of donning clothing, it moves like Magik's teleport circles or Power Pack's costume change circles)
Inspired by cartoon circles in various Warner Bros cartoons, Sarah came up with this when she realized she was more than just a normal pwca/pooka now. She's still at least keeping with the theme of a shapeshifter whose primary form is a rabbit.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Bill keeps his important possessions stored in a pocket realm which he can access through the sleeve of his shirt.
Spend a Quick Action. You must actively and obviously use your sleeves to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a ziploc snack bag (1 liter), and you may store up to 7 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Using some kind of runic magic that even Athena doesn't quite understand, she became able to turn objects into ink and furthermore, managed to be able to store this ink under her skin in the form of a tattoo. This is often how she gets medical supplies through customs or drugs through inspections.
Spend an Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
A portal splits open on Felix's body, leading to a vacuous cavern of fibres. The aperture swallows the target with a rush of cold, or spits it out with a flash of heat.
In the special case of Vein being withdrawn, they grow directly out of Felix's left shoulder, as though they were hiding just below the skin.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store any targets in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Animate targets may Resist being stashed. You must Exert your Mind to stash Sapient targets.
Sir Seymore is so oblivious, he has an uncanny to lose track of things that are clearly there, and find them later where they have no place being. They conveniently disappear when his attention towards them fades, or searches for them only to find the object is right within arms reach. This reality warping seems to suit the narrative necessities of his quests. Of course a knight-errant is never without a sword when he reaches for it. An object necessary for the expedient completion of the story is sure to appear just when it's needed most.
Spend an Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
The Thief has a stash in which they can store a few objects. It can be accessed through any burlap sack.
Spend a Quick Action. You must actively and obviously use a burlap sack to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The aquamancer has internal reserves of water that they may call upon when needed, and it will gush out of the pores in their skin wherever it is directed.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store units of water in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The magician waves a handkerchief over an item, and it disappears! They may produce the object later by fluttering a scarf.
Spend a Quick Action. You must actively and obviously use a scarf, sheet, or handkerchief to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.