The author takes his notebook and a pen and introduces his character, while writing out of nowhere, a mannequin appears and over time the minions will take their choosing form but always an animal because he loves them.
Exert your Mind and spend one minute. You must actively and obviously use pen and paper to activate this Effect.
Summon a single A fantasy figure at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Flicking his hand, his index and middle finger as straight as a blade, a talisman flies out from Nathan's pouch, landing and sticking onto his target. With a quick chant, the charm begins to smoke.
As the talisman burns up, the spell twists the target's three hun and seven po, their body engulfed in smoke with the paper, revealing the alteration beneath.
Spend an Action. Select a Living target within 45 feet. You must use up a Taoist talisman in order to activate this Effect. Roll Intellect + Occult at Difficulty 6. The target may roll Body, Difficulty 7, as a Free Action to resist.
If you succeed, either modify an existing Battle Scar on the target or inflict a new one. You determine the new Battle Scar, limited by the contested Outcome:
If you inflict two Extreme (Outcome > 3) Battle Scars on the target, you may transform them fully into another species.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Your alteration "heals" over the course of the next month, after which it is fully cured.
Upon activation Feather turns into a large Bald Eagle and flies up into the sky
Exert your Mind (unless you win a coin flip) and spend an Action to activate. This Effect cannot be used unless When Believed to be in Danger.
You may levitate off the ground at three times your normal walking speed. The effect lasts for the next minute, though you may choose to end it at will.
Drawing in the air with her fingers, Luciole traces along the target's form. Then, she adds her own... creative adjustments to them. She imagines how she'd erase an eye or a limb, how she'd redraw their features to make them just that bit more uncanny. Her hands move accordingly, and she thinks she's making a masterpiece. The world is her canvas, and you are her latest painting.
On painting:
It's therapeutic! It's calming! Art can be so many things at once yet nothing at all. It's what you make of it. It's what I say it is. You are what I say you are. You're such a perfect little piece of art... but my prof would always say, "Kill your darlings. 'Ruin' your art and learn to let go." We're letting go of you. Are you happy now?
On technique:
Luciole can never forget the contours. She can never forget the contours of everyone she's ever loved, and that's... E V E R Y O N E . It's only natural that it's the first thing she traces of you, and it's the first thing she'll try to sabotage. She has an image of you in her mind that she traces and cuts at, chipping you away like her painstaking sculpture. Hey, at least you're not getting an unstabilized injury with this. If you're suddenly missing a limb, it just means you have a stump where your hand was supposed to be. Luciole isn't going to waste time drawing all the gorey details.
On abstract art:
She likes unsettling things - was it not clear before? It's not that she dreams of repainting real humans on the daily, but the thought has crossed her mind before. Now she's free to reinterpret bodies as she pleases - no more nonsense about anatomy and drawing style, this is just real life with a cherry on top.
On the horrible things she could do:
Are you curious enough to peek this far? Well, here's a little secret. Luciole isn't perfect at drawing. No one can be, especially not in three seconds.
Chances are,
- You've been disfigured because she tried to redraw your face and failed miserably. Why is your eye where your mouth is supposed to be?
- You're getting chronic ankle instability because she redrew your legs too thin to support the rest of you.
- You're getting missing fingers because she can't draw fingers.
- You're getting tongueless because she erased it and forgot to put it back.
- You're getting wheezing because she's drawn your neck too thin and there's no space for your airways.
- You're missing a limb because she erased it thinking you wouldn't need it.
- You've got a traumatic brain injury because she sneezed and accidentally drew a dent in your head.
- You've got narcolepsy because she drew Z's everywhere.
- You've been skinned because she erased your outer layer. She's a media artist, she draws with multiple layers.
On range:
Luciole has to be able to see you, including the part of you that she is trying to redraw. If you have your head turned away from her, she can't scribble on your face. Hey, why don't you come closer? :)
On healing:
Art is a very transient thing to Luciole. It'll fade over time, but it's okay. She'll make something even better next time, just you wait.
Spend an Action. Select a Living target within 45 feet. Roll Dexterity + Occult at Difficulty 6. The target may roll Body, -2 dice at Difficulty 7, as a Free Action to resist.
If you succeed, the target receives a new Battle Scar of your choosing, limited by the contested Outcome:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Your alteration "heals" over the course of the next month, after which it is fully cured.
At a whim, he can dematerialize himself into the air, fading out and appearing at a location nearby. Allowing him to instantly teleport.
Spend an Action or Reaction. Select a Location which is at most 60 feet away horizontally or 15 feet away vertically. If you have activated this Effect 10 times it the last minute, you must Exert your Mind. If you are using this Effect as a Reaction, you must travel at least 10 feet.
You jump to the chosen location. If jumping blind or landing precariously, must roll Dexterity + Athletics to land safely. You will never take fall Damage from successfully landing a jump made with this Effect.
Instead of physically passing through the air, you are teleported directly to your destination. You may hop to the other side of walls or escape grapples but can travel no farther than 3 feet when doing so.
When you use this Effect as a Reaction to dodge, if you Exert your Mind to activate the Effect, you do not need to roll; your dodge is automatically successful.
As an esper, Aira was bound to develop telekinetic abilities in some way, and now she has. A purple aura constantly lingers over her form and any objects she wants control over. With her limited abilities... Perhaps she'll go far
You gain the following benefits at all times.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 4 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Possession of this Power grants the following Battle Scar: Disfigured, Tinitus, and Shoulder Subluxation.
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The spy is able to transform an ordinary ballpoint pen into a monitoring device that is inconspicuous enough to blend in to most settings, but advanced enough to allow 360 degree surveillance as well as audio capture, which is sent to their smartphone.
Exert your Mind and spend an Action. Select a Location within 10 feet. You must actively and obviously use a ballpoint pen to activate this Effect.
You place a ward, which is fixed to its initial location. You can hear and see through the ward as though you were standing at its location. Your wards last 3 hours. You may have at most 3 wards active at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.
The mobster presents a reasoned, logical case to the target: there's a lot of dangerous folks out there, and only they can offer safety... for a price.
If they agree, they will pay the mobster a monthly fee for protection. If they stop making their payments... well, let's just say, the mobster can't be held responsible for any unsavory types that might pay them a visit.
This Effect cannot be used unless you are making a deal to exchange money for protection.
You may make an oath with a physically-present, Sapient target. Communicate the oath's terms to the target, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind and all participants must shake hands to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The target cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the target, you must succeed a contested Intellect + (Culture or Influence) roll.
The Toon performs some sort of cartoonish act of violence. This may be handing someone a bomb, hitting someone with a cartoon mallet, burping a burp that is so noxious it melts flesh, or anything else as long as it is cartoonish.
The attack is more of a throwaway gag than a plot element, so any props or properties of the attack are incidental and disappear immediately. Animated mallets evaporate in a puff of smoke, fire does not spread, and electricity cannot power devices.
Exert your Mind and spend an Action. Select a target within 45 feet. Roll Charisma + Performance Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the contested Outcome is positive, the target takes that much Damage plus 4. Armor is fully effective against this damage.