as lornn massive physic and buffed body he can use large tools and his muscles to build with ease as of his other aspects, his ancient body make him a point of attentions infront of others as a divine red ram that lived for over 9000 years, and that makes him respected by everyone around him.
You gain the following benefits at all times.
You are permanently and visibly transformed: divine ram. You are considered to be a Sapient, Living Creature when targeted. Your Charisma is increased by 1 and your Intellect is increased by 1.
Your body is adapted to smithing. You receive +3 dice on non-attack rolls related to smithing.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The user is morphed into a creature straight out of lovecraft, manifesting their abilities as tendrils appearing out of their torso.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have octopus eyes and tendrils that reach out from your torso. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
You can squeeze through any cracks and passageways a cat would be able to.
Your body provides you with the functionality of Medical Tools. If used to attack, these "tools" use the same stats as a small knife.
Possession of this Power grants the following Trauma at all times: Any time you see a body, you must roll self-control to recognize them as dead, otherwise begin treating the body as if its still alive.
The Severity of any Injury caused by Fire is increased by 2.
You gain the following benefits at all times.
You are permanently and visibly transformed: pale and a little too thin, like someone who's been sick for a long time. You are considered to be a Sapient, Non-Living being when targeted..
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
The Severity of any Injury caused by Holy Weapons is increased by 2.
Aside from the odd noises of machinery when moving sometimes, if all is hidden by clothing, gloves, or pulling the ole bandaged man with shades one would have to wonder if he is a robot.
Aside from this he contains the usual frame and skeleton of a humanoid robot that's a bit terrifying to a few, the being does not bleed and if limbs are removed he will continue living
You gain the following benefits at all times.
You are permanently and visibly transformed: Terminator-esque Robot. You are considered to be a Sapient, Non-Living Computer when targeted..
No single organ in your body is critical for life. If any body part is separated, it lives and can take Actions for one hour. Attacks do not get bonuses from targeting specific body parts. You cannot suffer an Injury with Severity greater than 6.
Your Injuries no longer degrade with time.
Born as only a half blooded child to a thin blood that barely even counted as a vampire, Lucas's inheritance is at best "Weak" by his own admittance he doesn't even really count as a cainite, but he isn't about to let that stop him. He researches tirelessly to find new ways to move forward, and has broken his fingers and forced them into particular shapes great for killing. All to prepare himself for what comes next as his dissolute heritage is made whole again, at least, if you ask him.
You gain the following benefits as long as So long as he has fed on blood in the past 24 hours.
You are permanently and visibly transformed: Receded lips that peel back to reveal rat like teeth, yellowed jaundiced eyes, and exposed gums and canines. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Intellect is increased by 1.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Your appendages have 30 feet of reach.
Possession of this Power grants the following Trauma at all times: That sweet smell. It's enough to make a man sick: Roll self control to not lick up or drink blood when you see it.
The Severity of any Injury caused by Blessed weapons is increased by 2.
Honeybadger physiology is cracked. Even in her human form, her claws and teeth are razor sharp and her body is uniquely able to move in conjunction with her Grit. When she gets going, very little can actually stop Neth.
You gain the following benefits at all times.
You are permanently and visibly transformed: Long Fingernails and Teeth. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1.
You may make a +2 Weapon Damage Extending Fingernails (Knives) attack without additional equipment.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.