Young Prodigy He was bewitchingly talented.

2
Requires Seasoned
You possess a mastery of Swords.
Used by Cedric Rhodes, Created by carticat.

You wield the blade with a grace and precision that borders on the supernatural. Your movements are fluid, almost mesmerizing as if you're dancing with the weapon rather than wielding it. Each strike is executed with pinpoint accuracy and your footwork is impeccable, keeping your opponents at the perfect distance.

Ever since your teenage years, you have been bewitchingly talented with a blade on top of having been rigorously trained by the finest warriors at the Lasair Nicneven. Many in the order have theorised that his unreal talent levels stem from being blessed by Nicneven herself.


You gain the following benefits as long as you are engaged in combat with Swords.

+2 dice to all rolls with Swords. You may Defend against firearm attacks from any range using Swords.

You also gain the following effects:

  • Riposte: If you successfully Defend against a melee or unarmed attack, you deal damage equal to your excess Outcome plus Weapon Damage back to your attacker.
  • Two Swords are better than One: If you are wielding more than one melee weapon, you may Attack with all using the highest Weapon Damage, plus 1 for each additional weapon. If you reserve a weapon, any Clash or Defend roll you make is -1 Difficulty, and mob penalties are ingored.
  • Whirlwind: You may Exert your Mind to apply your next attack to any number of targets who are within melee range.


Community Melee Mastery Gifts

You gain the following benefits as long as you are wearing this Artifact and you are engaged in combat with Engraved Machete.

Your attacks with Engraved Machete deal +3 Bonus Damage. fully effective

You also gain the following effects:

  • Blade Breaker: If you successfully Defend against a melee attack or if an opponent is unsuccessful at Defending against your melee attack, you may break your opponent's weapon.
  • Shredder: If you successfully hit your target, the value of any armor they are wearing is reduced by 2. This penalty lasts until the armor is repaired.
  • Two Swords are better than One: If you are wielding two Engraved Machete, your attack's Weapon Damage is equal to the sum of your two weapons'. If you split your Outcome to attack two targets, any target you successfully hit takes the full Weapon Damage and full Bonus Damage.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

You gain the following benefits as long as you are engaged in combat with swords.

+2 dice to all rolls with swords. You may Defend against firearm attacks from any range using swords.

You also gain the following effects:

  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Dismember: If one of your attacks causes a Battle Scar, you may choose for it to be some form of dismemberment, depending on the Severity of the Injury you caused.
  • Quick Draw: You may draw and equip yourself with any melee weapon on your person or within arm’s reach as a Free Action, as long as it is not being wielded by someone else.

You gain the following benefits as long as you are engaged in combat with Samurai Swords.

+2 dice to all rolls with Samurai Swords. You may Defend against firearm attacks from any range using Samurai Swords.

You also gain the following effects:

  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Finesse: You may limit the Severity of any Injury you inflict or determine a maximum Wound Level to inflict on the target, including Incapacitated. You may also choose to make this Injury properly or improperly stabilized, or to keep it unstabilized.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

You gain the following benefits as long as you are engaged in combat with A bladed weapon.

Your attacks with A bladed weapon deal +1 Bonus Damage. Armor is fully effective against this damage.

Possession of this Power grants the following Trauma at all times: If he does not have a sword or know where it is. He will actively seek it out, or leave the contract all together to forge a new one..

You also gain the following effects:

  • Bullet Parry: You may React to and Defend against firearms and other projectiles with A bladed weapon.
  • Dismember: If one of your attacks causes a Battle Scar, you may choose for it to be some form of dismemberment, depending on the Severity of the Injury you caused.
  • Fancy Footwork: You may move your full Dash distance and attack with your Melee weapon in the same Round without penalty. You may also split your movement before and after your attack.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

You gain the following benefits as long as you are engaged in combat with Swords.

+2 dice to all rolls with Swords. You may Defend against firearm attacks from any range using Swords.

You also gain the following effects:

  • Finesse: You may limit the Severity of any Injury you inflict or determine a maximum Wound Level to inflict on the target, including Incapacitated. You may also choose to make this Injury properly or improperly stabilized, or to keep it unstabilized.
  • Whirlwind: You may Exert your Mind to apply your next attack to any number of targets who are within melee range.

Stock Melee Mastery Gifts

You gain the following benefits as long as you are engaged in combat with melee ninja weapons.

+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.

You also gain the following effects:

  • Assassin: If your attack Injures your target, they cannot make a sound, even incidentally, for a single Round. Even the sound of their body and equipment dropping to the ground is silenced.
  • Falling Crane Strike: If you move and then make a successful attack against a target closer than the full distance you could have moved, you may choose to travel the excess movement in a straight line beyond the target.