Russ' time spent preparing for the journey out west mainly focused on him creating and making everything that he could, from his tools to his duster. This process of creation caused him to unknowingly begin a ritual to imbue oneself with fire. As such Russ and the Items that he creates are imbued with a small amount of fire causing the items that he creates to be warm to the touch. When Russ swings an item that he has created and makes contact with something a number of sparks fly out as though he struck hot metal and as that heat is transferred from Russ to the tool and then the target a much greater force is applied to the target than should be possible and the target flies back in a burst of sparks. This continuous cycle of heat and fire between Russ and his tools has left him with a bond to the tools he has created as items outside of that feel cold to the touch as to Russ it feels like he grows weaker the longer he is using items not created by his hand.
You gain the following benefits as long as you are engaged in combat with Items made by oneself.
+2 dice to all rolls with Items made by oneself. You may Defend against firearm attacks from any range using Items made by oneself.
Possession of this Power grants the following Trauma at all times: Compulsion to use Items made by You.
You also gain the following effects:
Through years of training, Dovah is able to focus on the task at hand, regardless of Pain, Stress, or hardships.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
The shine coming from their hair, the unnaturally pale white skin, they don't look fully natural, human in silhouette, maybe in their actions, but something about them seems wrong... The hair and eyes shifting from a dark blue to a ruby red as the lighting shifts around them, changing it with a gradual change of the source, Alex wasn't human, not by a long shot...
You gain the following benefits at all times.
You are permanently and visibly transformed: Gemoid. You are considered to be a Sapient, Non-Living being when targeted..
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
Your body provides you with the functionality of Thieving Tools(Lockpicks, Wire Cutters, Screwdrivers). If used to attack, these "tools" use the same stats as a small knife.
You may make a +2 Weapon Damage Gemoid Weaponry: Alex can form gem blades, hammers, scythes, clubs and other weaponry with their body attack without additional equipment.
Possession of this Power grants the following Battle Scar: Gemoid Body: Their hair and eyes shifts color depending on the lighting, going from red, blue, green, but never losing the shine that comes from their gem heritage.
Possession of this Power grants the following Trauma at all times: The Voices: You suffer a -2 dice penalty to any roll which benefits from hearing. You cannot distinguish the words of others in loud situations..
The Severity of any Injury caused by Acid is increased by 2.
The scuba diver swam away from the crazy man, wondering why they didn't have on scuba gear at this depth, and also why he didn't bother to keep his mouth shut, smiling with a maw of curved, triangular teeth, almost like some of the sharks he once saw when he went into a shark cage to examine some Great whites........ though he wouldn't want to go see one ever again, he could just swim away from the crazy guy swimming towards him, trying to bite him
*2 hours later*
Mako licked his lips, having had a nice meal of the guy who had unfortunately stumbled upon a contract he was doing, where info was to be kept confidential, so he had to dispose of the unfortunate soul, He felt sorry for the poor sap, but Mako hadn't eaten in a while, so he killed 2 birds with one stone........ he just hoped no one could track that guy's "disappearance" back to him, that could complicate things.
You gain the following benefits at all times.
You are permanently and visibly transformed: ________. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
While in Ocean, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
Using Slug's greatest weapon, himself, he can effectively use fighting styles akin to boxing and wrestling to unleash heavy punches, kicks, grabs, and throws.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
You also gain the following effects:
Keith Nightly is a master of the Keytar, and as such has learned both its intended and improvised uses. His proficiency with it as a weapon mostly comes in handy for fending off muggers.
You gain the following benefits as long as you are engaged in combat with Keytar.
Your attacks with Keytar deal +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage.
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every day. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 1. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken.
This Artifact's creator is always aware of the direction and distance to this Artifact.