Fire flows through Russ' blood it is what calls him to create, it is what calls him to the forge but before this was potential that had yet to be realized now though it has been granted form. Causing Russ and the Items that he creates are imbued with a small amount of fire causing the items that he creates to be warm to the touch. When Russ swings an item that he has created and makes contact with something a number of sparks fly out as though he struck hot metal and as that heat is transferred from Russ to the tool and then the target a much greater force is applied to the target than should be possible and the target flies back in a small burst of sparks. This continuous cycle of heat and fire between Russ and his tools has left him with a bond to the tools he has created as items outside of that feel cold to the touch as to Russ it feels like he grows weaker the longer he is using items not created by his hand.
You gain the following benefits as long as you are engaged in combat with Items made by oneself.
+2 dice to all rolls with Items made by oneself. You may Defend against firearm attacks from any range using Items made by oneself.
Possession of this Power grants the following Trauma at all times: Compulsion to use Items made by You.
You also gain the following effects:
When a sledgehammer used to collapse small buildings is applied to bones, its namesake crackling effect is a common side effect.
Hardly supernatural in any observer's eyes but the beholder's, it's easy enough to mistake simply hitting something so much harder than in reality. That's not to say one isn't; but to send integral parts of buildings flying out with a hand tool over machines takes more than a bit of muscle mass. It is no surprise this same power can be applied to less-than-material targets.
You gain the following benefits as long as you are engaged in combat with Sledgehammer. You must actively and obviously be using Sledgehammer to gain the benefits of this Effect.
+2 dice to all rolls with Sledgehammer. You may Defend against firearm attacks from any range using Sledgehammer.
You also gain the following effects:
After deflecting fake bullets on screen for long enough Asher has learned how to do it with the real thing. After many hours of practice he has learned how to dual-wield weapons.
You gain the following benefits as long as you are engaged in combat with melee weapons.
+2 dice to all rolls with melee weapons. You may Defend against firearm attacks from any range using melee weapons.
You also gain the following effects:
Kei has learned how to use many, many weapons in her pursuit of finding the ultimate meal, leading to her becoming quite skilled in doing so.
You gain the following benefits as long as you are engaged in combat with melee weapons.
+2 dice to all rolls with melee weapons. You may Defend against firearm attacks from any range using melee weapons.
Possession of this Power grants the following Battle Scar: Tinnitus.
You also gain the following effects:
Unleashes a flurry of attacks in a quick succession.
You gain the following benefits as long as you are engaged in combat with edge based weapons.
Your attacks with edge based weapons deal +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage.
Possession of this Power grants the following Trauma at all times: Delusion that knives are more lethal than guns.
You also gain the following effects:
The decades of war made him to a meanece on the battlefield
You gain the following benefits as long as you are engaged in combat with melee weapons.
+2 dice to all rolls with melee weapons. You may Defend against firearm attacks from any range using melee weapons.
You also gain the following effects:
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects: