I feel… nothing. I’ll just replace whatever…
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
The effect is largely an internal psychological condition that takes place in order to ignore pain and stress.
A powerful enough wielder of Causal Diction may internalize its effects to command the mind and the body to keep operating as normal, even under extreme conditions. This effect can even have boosting effects under certain conditions. The creator's will is truly a force to be reckoned with.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Stress from Injuries acts as a dice bonus instead of penalty.
Possession of this Power grants the following Battle Scar: Tinnitus.
Death is but a heartbeat away. It would love to claim you.
You can't escape that easily, Jacob.
Christ himself was nailed to the cross. He was left hanging there for days. He was speared. He died.
And yet, he fulfilled his duty.
Nothing short of death will relieve you of yours.
You will finish what you started.
And you will only die when we let you, Jacob.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
Possession of this Power grants the following Trauma at all times: Fettered: Roll self-control whenever someone suggests failing or losing the Contract to not blame yourself and start taking obvious courses of actions to complete the job on your own, even at risk of your safety.
To not break down when presented with no choice but to complete an impossible task is true grit to continue forwards in the face of hopeless ness is the prime example of the human spirit. To continue getting closer and closer to completion to continuously seek self-improvement is nothing if not the essence prime example of a human being.
The Hand of the Ancients now allows its wearer to exemplify these virtues. To move forward in the face of death and fear.
You gain the following benefits as long as you are wearing this Artifact.
Your Stress from Injuries and Mind Damage is reduced to 0.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
Though not having explicitly been connected to the name or clan itself, members of the clan of D. have been shown possessing many similar traits, in particular a degree of fearlessness and an inclination toward action, even when said actions may impact the entire world. Just about all known members of the Clan of D. have held leadership positions and roles. True to their reputation as world shakers, clan members have frequently been central figures in the world's greatest conflicts and incidents, and more often than not multiple members have been involved; interestingly, members have at times been on different sides and directly opposed each other.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Possession of this Power grants the following Trauma at all times: to drown.
A rock with a quarter sized diameter. With a lollypop stick poking out of it. It tastes slightly sweet and makes your pain go away.
You gain the following benefits as long as you are wearing this Artifact.
Your Stress from Injuries and Mind Damage is reduced to 0.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.