The Scurvy Sorcerer wields their mighty bag of oranges before throwing one really fuckin' hard!
You gain the following benefits as long as the target has not consumed a citrus within the last hour and you are engaged in combat with citrus.
+2 dice to all rolls utilizing citrus.
You also gain the following effects:
Being incredibly capable with the gladiatorial weapons of your time, you know all the best techniques for killing, disarming, or defending yourself as quick as possible. Because if you didn't? You'd find yourself derezzed in a milisec flat.
You gain the following benefits as long as you are engaged in combat with Hardlight Blades.
+2 dice to all rolls with Hardlight Blades. You may Defend against firearm attacks from any range using Hardlight Blades.
You also gain the following effects:
All of the veins visible on Carpathia's skin are a shade of deep brown and seem to meander much more than on a normal human. When taking advantage of her extended reach the roots poke out through her limbs and extend forward, affording her just as much dexterity as she would normally have.
Carpathia's heart is now a gnarled mess of roots that no longer beats, as it has no reason to. Instead it provides a constant flow of nutrients as needed. Her first step into achieving her true form.
You gain the following benefits at all times.
You are permanently and visibly transformed: Roots take the place of Carpathia's cardiovascular system. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
Your appendages can reach an additional 30 feet.
The Man found a mystical mask that gave him extra strength and used it to rise the ranks in the world of wrestling.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using A Mask to gain the benefits of this Effect.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
You also gain the following effects:
In addition to the usually human nerves and receptive organs, you have electro-receptive organelles that detect electric activity in 50 foot radius around you.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
New shadowy patches appear over the widow's stomach and chest, the tendrils slowly moving and switching positions, like a living blackout tattoo. The shadows coalesce and harden as soon as her skin is pressed with any abnormal strength.
You gain the following benefits at all times.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
When the Vampire's lust for blood is satiated, their injuries heal at a remarkably fast rate and new injuries are quickly stabilized. While healing, the Vampire's skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.
Any Injury you receive heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.