TBD
This Effect activates whenever a living being indicates the desire to harm another living being (ie aggressive shouting, drawing a weapon, raising a hand to strike someone, etc.). It does not require an Action or Exertion. Select a Sapient target within 20 feet. “Your target should be intuitively based on the triggering event. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
Marigold spends time communicating with the target about various subjects, getting an innate reading of their sense of self through their soul.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
Charles seems to converse with the person, yet as they converse, his eye darts around, looking at their movement, their body language. Any ticks, any flaws, perhaps their wallet, just about everything, as his brain starts to churn, his psychic ability helps him refine these clues and thoughts together into a logical, flawless understanding.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Investigation at Difficulty 6. The target resists by rolling Body at Difficulty 7.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
Laid the yarn down in front of them, Daisy clasps their hands together and closes their eyes before reaching for one end of the spool. Her hands will hover the end as the spool moves according to the information required.
Training under a witch's guidance, Daisy has awakened their ability to predict chance and fate, and open their eyes to her bloodline's deep connection to the ways of a Seer. While her abilities are of certain limitations right now, she will soon again more abilities.
Exert your Mind (unless you win a coin flip) and spend a minute. Select a Sapient target within arm's reach. You may select a target at any range if you use up an item of clothing (accessories included) of the target. You must actively and obviously use a spool of thread to activate this Effect. At the end of your investigation, roll Perception + Alertness at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
John’s gaze lingers a little too long, as if reading invisible text in the air. His questions land with unsettling precision, peeling back layers of deception like a scene unfolding exactly as expected. There’s no magic, just the creeping feeling that he’s following a script only he can see.
Exert your Mind and spend 2 Actions. Select a Sapient target or a Creature within 20 feet. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. At the end of your investigation, roll Perception + Alertness at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Possession of this Power grants the following Battle Scar: A weird Fellow (Disfigured).
Possession of this Power grants the following Trauma at all times: Scripted Responses You have an overwhelming fear of being controlled by an unseen force. Whenever you are given a direct command, forced into a predetermined course of action, or encounter something that feels too perfectly scripted, you must roll Self-Control to avoid hesitation, paranoia, or a reckless attempt to break free..
You cannot investigate the same target more than once per day.
The survivalist is adept at following an animal through any terrain. Once they find a recent track, they may focus their will to illuminate the trail of their target. Any part of the target's trail within eyeshot glows a bright, misty green. Even the trails made by vehicles the target was riding in are illuminated.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up fresh tracks of the target. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is revealed by illuminating the trail in a glowing light and made publicly available.
You cannot investigate the same target more than once per day.
The Doctor examines their patient and gives a standard medical checkup, asking them questions, nodding to themselves, and muttering arcane medical jargon. The examination reveals an extraordinary amount of detail about any medical issues suffered by the patient.
Spend one minute. Select a Sapient target or a Creature within arm's reach. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Medicine at Difficulty 6. The target may Resist.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The detective can learn a lot by watching someone for a minute. Each subtle detail, every unexplained stain, reveals something about where the target has been. Ocassionally, they'll drop a business card, or explain how to contact them. The detective is listening.
Exert your Mind (unless you win a coin flip) and spend a minute. Select a Sapient target within 20 feet. This Effect cannot be used unless the target does not know you're watching them. At the end of your investigation, roll Charisma + Investigation at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
The psychic can glean various important details about a person simply by engaging in a short conversation with them.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is spoken aloud in conversation and made publicly available.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The survivalist is adept at following an animal through any terrain. Once they find a recent track, they may focus their will to illuminate the trail of their target. Any part of the target's trail within eyeshot glows a bright, misty green. Even the trails made by vehicles the target was riding in are illuminated.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up fresh tracks of the target. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is revealed by illuminating the trail in a glowing light and made publicly available.
You cannot investigate the same target more than once per day.