Description
One Alpha blood art that he blood colored cross
System
Spend an Action, Exert your Mind, choose a target within 300 feet, and roll Brawn + Melee ( dice) Difficulty 6. The target may defend by rolling to dodge or Defend (as for an attack with a thrown weapon) as a Reaction.
Damage dealt equals the difference between your attack roll's Outcome and the defensive roll's (if one was made), plus 1.The target's Armor is Fully Effective.
Enhancements
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Cantrip
(Activating this Effect has no Exertion cost, but it can have no more than 3 Drawbacks and its Gift Cost can never be increased above 2.)
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Accursed Wounds
(Any Injury inflicted is considered Unstabilized no matter its Severity. The roll required to Stabilize it is treated as though it is a minimum of Severity 6. These wounds do not heal naturally, though Effects may still be used to heal them.)
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Painful
(The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.)
Drawbacks
-
Focus
(Using this Effect requires a specific kind of item.)
Parameters
Range:
2 ( 300 feet )
Armor Effectiveness:
0 ( Fully Effective )
Damage:
0 ( 1 )
Edit History
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